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CustomAnimationTools

Fix interpolation of constant on Unity 2018.4.0f1. Rotation curves are tested.

You can select *.anim file or select animation clips of FBX.

1.Select animtion in Project window

2.Click menu: AnimationTool->ProcessForConstant

3.Done.

Animation in Maya Correct curve


FBX imported into Unity. FBX settings are default. But this curve is wrong. Wrong curve


Animation result after processed. Result curve


Notice:

1.Keyframes must be full in animation. Please try bake keys on every frame.

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