Add janet-lang scripting support#1
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Co-authored-by: vagos <4410494+vagos@users.noreply.github.com>
Co-authored-by: vagos <4410494+vagos@users.noreply.github.com>
Co-authored-by: vagos <4410494+vagos@users.noreply.github.com>
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[WIP] Add scripting support using janet-lang
Add janet-lang scripting support
Aug 20, 2025
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This PR adds janet-lang as a third scripting language option to Gauzarbeit, alongside the existing Lua and JavaScript (QuickJS) support.
What's Added
Core Implementation
ScriptedThing_Janetclass following the same architectural pattern asScriptedThing(Lua) andScriptedThing_JS(JavaScript)Init()andDeInit()methodsFile Structure
Integration
main.cppto initialize Janet scripting system alongside Lua and JavaScriptmakefileto link against janet library (-ljanet)Usage Example
Janet scripts can define variables, functions, and game logic:
Implementation Notes
Verified Functionality
✅ Janet runtime initialization and cleanup
✅ Global initialization script loading (
scripts/Init.janet)✅ Per-thing script loading (
scripts/things/name.janet)✅ Script compilation and execution
✅ Error handling and logging
The implementation provides a solid foundation for janet-lang scripting in Gauzarbeit, giving developers a third scripting option with Janet's unique functional programming features and excellent C interop capabilities.
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