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refactor(isf-audio): proper error handling that actually works #3

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@TimPietrusky TimPietrusky changed the title Feat/isf audio refactor(isf-audio): proper error handling that actually works Nov 10, 2021
@@ -55,9 +55,8 @@ ISFGLProgram.prototype.createShader = function createShader(src, type) {
const compiled = this.gl.getShaderParameter(shader, this.gl.COMPILE_STATUS);
if (!compiled) {
const lastError = this.gl.getShaderInfoLog(shader);
throw new Error({
message: lastError,
type: "shader",
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@TimPietrusky Why do we not need a type here?

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