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Enhancement: Game content
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- Add content to the new game pages

NOTE: This is just a start. There will need to be a lot of work
done to fully capture these properly.
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BenjamenMeyer committed Oct 16, 2023
1 parent e2d3021 commit 4fb0617
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2 changes: 1 addition & 1 deletion _data/nav.yml
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link: /games/
- name: "VS: Upon The Coldest Sea"
link: /games/vs-upon-the-coldest-sea/
- name: "VSU: Black Paralysis"
- name: "VSU: Black-Paralysis"
link: /games/vsu-black-paralysis/
- name: PWCU
link: /games/PWCU/
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2 changes: 1 addition & 1 deletion assets/games.md
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Expand Up @@ -8,5 +8,5 @@ This is a home for a listing of the various Game Assets that are known to Vega S
Both those maintained by the developers and those maintained by the community:

- [Vega Strike: Upon The Coldest Sea]({{ relative_url }}/games/vs-upon-the-coldest-sea/)
- [Vega Strike Universe: Black Paralysis]({{ relative_url }}/games/vsu-black-paralysis/)
- [Vega Strike Universe: Black-Paralysis]({{ relative_url }}/games/vsu-black-paralysis/)
- [Privateer Wing Commander Universe]({{ relative_url }}/games/pwcu/)
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11 changes: 10 additions & 1 deletion assets/pwcu.md
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permalink: /games/pwcu/
---

TODO: Information about Privateer Wing Commander Universe (PWCU)
## About

The Vega Strike Engine supported a number of different game assets. One of its earliest game assets
was related to the [Privateer](https://en.wikipedia.org/wiki/Wing_Commander:_Privateer)/[Wing Commander Series](https://en.wikipedia.org/wiki/Wing_Commander_(video_game)). A variety of spin offs were created based
on these assets.

[Rune Morling](https://github.com/ermo) picked up the PWCU Assets in an effort to ressurect the game
play. [Benjamen Meyer](https://github.com/benjamenmeyer/) sought to join him in the effort and found
the underlying game engine (Vega Strike) to be in need of updating as well; as a result PWCU has joined
the list of officially supported game assets by the current Vega Strike Development Team.
16 changes: 14 additions & 2 deletions assets/vs_upon_the_coldest_sea.md
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---
layout: page
title: "Vega Strike: Upon The Coldest Sea"
title: "Vega Strike: Upon the Coldest Sea"
sectionid: Games
permalink: /games/vs-upon-the-coldest-sea/
---

TODO: Information about Vega Strike: Upon The Coldest Sea
![VS: Upon The Coldest Sea Logo](/assets/img/shorttext-square-color-logo.png)

## About

VS: Upon the Coldest Sea was originally developed by Daniel Horn and joined by many others to create
a space simulation game in the style of [Elite](https://en.wikipedia.org/wiki/Elite_(video_game)), and
[Chris Roberts](https://en.wikipedia.org/wiki/Chris_Roberts_(video_game_developer))' [Wing Commander Series](https://en.wikipedia.org/wiki/Wing_Commander_(video_game)). The VS Developers created their own storyline which became
Vega Strike: Upon the Coldest Sea.

The Vega Strike Engine was started in 2001 by the Daniel Horn and originally hosted at Source Forge.
After many years of development life happened and the team departed. In 2019 a new team of developers
stepped up to continue the efforts and ressurrect the games and the revolutionary space simulation
engine that drove them.
64 changes: 62 additions & 2 deletions assets/vsu_black_paralysis.md
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---
layout: page
title: "Vega Strike Universe: Black Paralysis"
title: "Vega Strike Universe: Black-Paralysis"
sectionid: Games
permalink: /games/vsu-black-paralysis/
---

TODO: Information about Vega Strike Universe: Black Paralysis
![VSU: Black-Paralysis Logo](/assets/img/vsubp_logo_header.jpg)

NOTE: Much of what is said here is adapted from the original VSU: Black-Paralysis website as discovered at [Source Forge](https://sourceforge.net/p/black-paralysis/).

## About

VSU: Black-Paralysis was originally developed by Daniel Aleksandrow (dandandaman). The ideas for it started
forming in August 2002. At that stage it had become apparent that Vega Strike was becoming more like Privateer,
and less like Wing Commander in terms of game-play. Although happy with this, he wanted more. So he planned
to develop a companion data set to Vega Strike, set in the same universe, but with more of a Wing Commander feel to
it. What is now in development is based on the third iteration of Daniel's work that was hosted at [Source Forge](https://sourceforge.net/p/black-paralysis/).

### Background from Daniel Aleksandrow

The first title, for those interested, was thought up the day of the decision to create the mod, not written down,
and forgotten the day after. It was, as far as I can recall, the perfect name. However, over the next week I was
completely unable to recall it. Hence, with the need to name the folder containing my working data, I came up with
Black-Paralysis.

For a variety of reasons, not the least of which is my inbuilt skill for putting off large projects, nothing much
has happened since. Only recently has my interest been rekindled to a significant extent. Hopefully, from here on
out, development might actually move forwards.

Set about 50 years after the events in the standard Vegastrike universe, the core of the game will revolve around a
set of systems used by the Confederation for various types of high level research and development. Isolated from the
core of the jump network, an Aeran exploration party drops, undetected, out of SPEC. With isolation the main line of
defence, what little security exists within these systems is overwhelmed by the alien force, and much in the way of
research, personnel and facilities is lost before reinforcements, in the form of a scheduled SPEC convoy, arrive.

The player will be dropped into the middle of that, when the Aera first arrive. What happens next isn't quite a matter
of "I don't want to spoil it", but rather, "I haven't decided".

At the moment this is a one man effort and development is rather slow, if you think this sounds cool and want to start
helping (experience with Vegastrike would be a bonus, but not necessary), then drop me, dandandaman, an email
(address available from the sourceforge project page).

-- Daniel Aleksandrow

### Thanks and Recognition

Much thanks is due to Daniel Aleksandrow for what was built and we'd like to continue honoring him through
the ressurection of VSU: Black-Paralysis and its inclusion in our formally supported game assets.

## Continuing the Vision

When we found VSU: Black-Paralysis it had been idle for many years. As with many things in the Vega Strike projects
it had fallen dormant. Reading through Daniel's information the game seemed to fit with some of the goals of the
development team to have some small game assets that were more limited. Our hope is to update the game to use
the latest game engine and be able to restore it to what it was prior; then perhaps iterate some to continue
providing a basic game that others can learn from and utilize as was the vision set out for VSU: Black-Paralysis.

You can find the current supported code at [VSU: Black-Paralysis on GitHub](https://github.com/vegastrike/vsu-black-paralysis/),
alongside the other Vega Strike development work.

## License

VSU: Black-Paralysis is under the GNU General Public License (GNU GPL) Vesion 2.

## Releases

At this time there are no releases of VSU: Black-Paralysis as we are just starting the effort to resurrect it.

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