Fence construction and dismantling update#38969
Fence construction and dismantling update#38969SECBATON-GRIFFON wants to merge 48 commits intovgstation-coders:Bleeding-Edgefrom
Conversation
It's not the most consequential change but I dislike shortening the time because it makes fences way less good at keeping someone out for a while. Not every barrier needs to be this trivial to pass through. This will affect snaxi balance as well. |
only reducing it due to it being trivial to make with rods. could change it to plasteel if this is a concern. |
|
I suppose the very quick build time would balance it out, yeah. I think I'd prefer these be made with plasteel, since that would prevent people from spamming them everywhere, but I'd wait for other players opinions on that matter. |
|
Clearly the solution is plasteel rods that make plasteel fences/grilles that are way tougher than their regular steel counterparts |
|
I'm not a fan of the rod construction menu. How does this affect the lattice quick building? Considering "Clown that Fences In Security" is something that will absolutely happen in the server, the plasteel idea might be the way to go here. That, or making fences considerably easier to go through and deconstruct (which seems unpopular). |
|
Plasteel seems reasonable if they're at a 20 second cut time, I like that. If the clown gets some plasteel and does the bit using it, that's just good planning on his part. |
did this |
|
Considering adding the fences and their variants to the RCD and aRCD. |
It's not a 20 second cut time really. 20 seconds lets you pass an object through, you have to cut it 3 times to actually be able to walk through it, so it's an entire 60 second investment. If I'm reading this right you need to cut it an additional time to deconstruct it, so that's 80 seconds. That's way, way too much time for a fence You could probably deconstruct two entire rwalls in that time. |
|
You should probably have it check if the item has the SHARP_BLADE flag if you're going to allow other items to cut through it, otherwise screwdrivers are just as good at cutting a fence as wirecutters are and that doesn't make a lick of sense |
good point, added that
nope, the cut time is gone for the last step so 60 seconds in total, but if it's better to reduce this time anyways i can do that |
|
clearly the solution is making cutting slower! |
if you mean the issue with dirs, its a deceptively sprite level one, east/west faces north/south and vice versa. fixed it now.
made it take 3 seconds and cost 4 units now
debated how to handle this but the emojis hang in the balance enough as is
auto smoothing has fixed this issue |
[content][balance]
What this does
Adds fences, fence doors, fence secure doors and fence posts to plasteel stack recipes.
Allows rods to mend holes in fences with just 1 sheet of plasteel required.
Allows RCDs, xenomorphs, wall smashing mobs and hulk punches to delete fences.
Greatly simplifies secure fence door code, now only requiring mobs to match the direction to pass with no subtypes.
Makes fence types auto smoothed, removing the corner and end subtypes.
Lets secure doors have their direction flipped on alt click if on the same tile as them, whether from just being built or opened.
Closes #38964.
Why it's good
Jungle neccessated the balance.
Makes mapping them easier as a side effect.
How it was tested
Loading snaxi, spawning plasteel, building a fence with them, cutting through with wirecutters, mending with plasteel, cutting through with a drill, deconstructing them with an RCD, loading fence_example.dmm as a map element.
Changelog
🆑