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stable-projectorz-comfyui-advanced-workflow

Advanced ComfyUI workflow for Stable Projectorz — One-click 4K game asset pipeline

Stable Projectorz × ComfyUI — Advanced 4K Game Asset Pipeline

I spent a long time trying to get Stable Projectorz working with ComfyUI — couldn't find working solutions anywhere. Finally got it working AND pushed it to the next level. Sharing the full workflow for free. Hope it helps the community!

Preview

What's included

  • ✅ Stable Projectorz bridge (Depth ControlNet)
  • ✅ Tile ControlNet for upscale detail preservation
  • ✅ SDXL + Refiner (two-stage sampling)
  • ✅ LoRA Stack (4 simultaneous LoRAs)
  • ✅ IP-Adapter for style/color transfer
  • ✅ Ultimate SD Upscale (2-pass, up to 4K)
  • ✅ IC-Light for post-process lighting control
  • ✅ DSINE Normal Map generation
  • ✅ VAE Decode Tiled
  • ✅ ImageSharpen + ColorCorrect

Required Custom Nodes

Node Link
ComfyUI-StableProjectorzBridge github.com/tianlang0704/ComfyUI-StableProjectorzBridge
ComfyUI_UltimateSDUpscale github.com/ssitu/ComfyUI_UltimateSDUpscale
ComfyUI-Impact-Pack github.com/ltdrdata/ComfyUI-Impact-Pack
ComfyUI_IPAdapter_plus github.com/cubiq/ComfyUI_IPAdapter_plus
comfyui-ic-light github.com/kijai/ComfyUI-IC-Light
comfyui_controlnet_aux github.com/Fannovel16/comfyui_controlnet_aux
ComfyUI-post-processing-nodes github.com/EllangoK/ComfyUI-post-processing-nodes
rgthree-comfy github.com/rgthree/rgthree-comfy

Required Models

  • Any SDXL base model (tested with WildcardXL Lightning)
  • sd_xl_refiner_1.0.safetensors
  • 4x-ClearRealityV1.pthmodels/upscale_models/
  • controlnet-tile-sdxl (TTPlanet V2 recommended)
  • control-lora-depth-rank256.safetensors
  • ip-adapter-plus_sdxl_vit-h.safetensorsmodels/ipadapter/
  • CLIP-ViT-H-14-laion2B-s32B-b79K.safetensorsmodels/clip_vision/
  • iclight_sd15_fc.safetensorsmodels/IC-Light/
  • dreamshaper_8.safetensors (for IC-Light)

Pipeline Flow

Stable Projectorz (3D Model)
    ↓ Depth ControlNet
SDXL KSampler (base, steps 0→10)
    ↓
SDXL Refiner KSampler (steps 10→14)
    ↓
VAE Decode (Tiled)
    ↓
Tile ControlNet + Ultimate SD Upscale (pass 1, x2)
    ↓
Ultimate SD Upscale (pass 2, x2)
    ↓
ImageSharpen → ColorCorrect
    ↓
Projectorz Output (back to Stable Projectorz)
    ↓ (optional)
IC-Light → DSINE Normal Map

Tips

  • Bypass Tile ControlNet for faster generation during testing

  • Bypass IC-Light and Normal Map if not needed

  • IP-Adapter weight 0.8+ for strong style transfer

  • For characters: bypass Depth ControlNet, use OpenPose instead

  • SDXL Lightning models: keep CFG at 2.0-3.0, steps 12-14

  • ⚠️ Important Notes

All default settings in this workflow are optimized for WildcardXL Lightning model. If you use a different SDXL model, you may need to adjust:

  • CFG (Lightning models use 2.0-3.0, standard SDXL uses 5.0-8.0)
  • Steps (Lightning: 12-14, standard SDXL: 20-30)
  • Sampler/Scheduler settings
  • Eular/sgm_uniform or simple

For the Depth ControlNet, control-lora-depth-rank256.safetensors is recommended. Other SDXL depth models may work but results may vary.

Credits

Special thanks to Igor (Stable Projectorz developer https://stableprojectorz.com/ ) and the ComfyUI community.

Workflow developed with assistance from Claude Sonnet 4.6 (Anthropic).

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