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speed optimisations, fix for restoreColorLossy, code cleanup #4895
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Why don't you go all the way and change every
int
intounsigned
?It would save you a few manual conversions like this and the code would be cleaner.
However, do check if any of the effects produce negative index/coordinates to avoid other errors.
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"Get/setPixelColorX: instead of casting vWidth/vHeight to int, cast X and Y to unsigned and save the negative check. Makes code size smaller so I assume it is faster too. I also thought about making X/Y coordinated unsigned in general to get more consistency throughout the code but decided I will leave that to a futuer endeavour."
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int
was introduced to combat issues @softhack007 noticed with a few SR effects (possibly others too) that produced negative indexes.Originally indexes were
uint16_t
.Uh oh!
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1D uses int for "vitual strips" IIRC, I wanted to convert 2D to unsigned before but struggled with "ambiguous" function calls I was not sure how to resolve so I abandoned it.
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not
int
actually. it encodes virtual strip number into upper 16 bits. which means it can produce incorrect results.