Workaround for Issue #3: android compiler error with Wwise 2015.1.6.#4
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kakyoism wants to merge 101 commits intowwisesamples:masterfrom
Open
Workaround for Issue #3: android compiler error with Wwise 2015.1.6.#4kakyoism wants to merge 101 commits intowwisesamples:masterfrom
kakyoism wants to merge 101 commits intowwisesamples:masterfrom
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- Added recorder plugin. - Renamed MIDI events. - Updated positioning structs. - Updated soundbanks.
…the native sample.
- Updated readme and removed redundant platform txt.
Fixed: conditional bank path moved to platform.h for better reusability.
…ure (AK_BankAlreadyLoaded).
…raph shows the pipeline. Refactored: Use Platfom.h Fixed: Register vorbis lib to avoid errors in Marker Test.
- Moved folders up a level. - Separated cocos-only global defines from official IntegrationDemo. - Added: Validate base path and bail out on failure. - Fixed warnings. - Stopped tracking logs and useless files.
- Handled metadata references in makefiles.
- Removed Xcode workspace and user data. - Updated ignore patterns.
- Removed hardcoded path components. - Use Xcode builtin variables to compose paths. - Moved build product path into the repo tree for easy access.
- Fixed bank paths (relative to POSIX executable). - Fixed partially unsafe string operations against C++11. - Added ignore patterns.
…rm-specific wrappers. - Only Android works for now.
- Do not call Wwise directly in child Scenes.
- Render before getting callback info. - Render after getting user input.
- Removed brutal app exit for iOS platform according to Apple guidleline: https://stackoverflow.com/questions/14335848/exit-application-when-click-button-ios
- TODO: Fix the crash in WakeupFromSuspend as the app should not exit by itself and must support user swipe-based quitting.
- Used screen orientation abstraction instead of platforms. - Moved local temporary #defines to platform-wide scope. - Moved logging routines to platform-wide scope.
- Created helper classes for platform-specific code. - Used common class for cross-platform code.
…for Mac and iOS. - Added AddBasePath to iOS/Android.
- Added Android doc.
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Temporary fix for this issue:
#3