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lStewieAl
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You haven't included the ID in case creating the log fails (e.g. if the file is already open)
Updated with file ID handle. |
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If you could make this change optional through INI then that'd be great. I myself am not keen on having the file in a Logs folder since I frequently look at logs and it's handy for me to have the base game folder open at all times and I can just use my keyboard to find it quickly to open it. |
Moved a lot to cppLatest Also fixed some offbyone errors in enum type checks where enum MAX was included, meaning arrays were accessed out-of-bounds.
Moved lots to CppLatest. Fixed a few off-by-one bugs in enum evaluation (MAX was included where array sizes were MAX-1) Some other misc changes.
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So this thing has been open for two years. Do you think it is time to close it? |
Changes to IDebugLogs to update it and move the logs created by xNVSE to be located in Logs folder in Game folder (C:\Steam\SteamApps\Common\Fallout New Vegas) for easier access over installed plugins, if such a feature is desired.
Tested with debug/release compile and with MO2 modded setup.