This mod for Stardew Valley will mark the stones which will spawn a ladder or shaft to a lower level. If you can't see any marking it simply means you have bad luck and no stone will generate a ladder or shaft. Just clear some stones until the RNG is in your favor and the marks will eventually appear.
- Install the latest version of SMAPI.
- Install this mod from Nexus mods.
- Run the game using SMAPI.
- Works with Stardew Valley 1.6 on Linux/Mac/Windows.
- Works in single player and multiplayer.
- Supports Generic Mod Config Menu
These settings can be set in-game using the Generic Mod Config Menu mod.
For information on specifying keybinds for Key Combination List type settings, see the SMAPI key bindings documentation.
Key | Values | Default | Description |
---|---|---|---|
ForceShafts | true or false |
false | When true, will modify game RNG to make the next eligible ladder stone spawn a shaft instead |
ToggleShaftsKey | Key Combination List | OemTilde | Keys that will toggle ForceShafts |
ToggleHighlightTypeKey | Key Combination List | LeftShift + OemTilde | Key combination list that will toggle between the highlight types (individually, combinations, or none) |
HighlightTypes | Type array | Rectangle | Array of types of ladder stone highlighting that are enabled; See table below for details on the options |
HighlightRectangleRGBA | 4 comma separated integers | 0, 255, 0, 255 | RGBA values in integers (0-255) to define highlight rectangle color |
HighlightImageFilename | string filename | cracked.png | Image name relative to the Mods/LadderLocator/ directory |
HighlightAlpha | decimal | 0.45 | Decimal from 0 to 1 to apply transparency to the all highlight types, 0 is fully transparent, 1 is fully opaque |
CycleAlpha | Key Combination List | LeftAlt + OemTilde | Key combination lsit that will cycle through HighlightAlpha values, 0.15 at a time (wrapping when over 1.0) |
HighlightUsesStoneTint | true or false |
false | Instead of using the defined rectangle color or black (for images), use a color similar to the highlighted stone as a tint |
ToggleTint | Key Combination List | LeftControl + OemTilde | Key combination list that will toggle the value of HighlightUSesStoneTint |
NodeRadar | true or false |
false | When true, will show available ore/gem/geode nodes on the current level near the health bar |
ToggleNodeRadar | Key Combination List | LeftControl + LeftShift + OemTilde | Keys that will toggle NodeRadar |
RadarScale | decimal | 1.0 | Size modifier for the ores displayed for the radar |
NodeTypes | List of node types | List of all types | Remove values to prevent that type of node showing on the radar. Delete the config item and restart to regenerate the list of all types |
Highlight Type | Description |
---|---|
Rectangle | Draws a rectangle around the tile, colored by HighlightRectangleRGBA or stone average color if HighlightUsesStoneTint |
Image | Draws an image over the rock, 16x16 png best. Tinted by stone color or black. |
Sprite | Draws a duplicate over the rock sprite, making it a bit darker. Same tint rules as Image |