drivers: display: SDL: Add SDL_DISPLAY_ROUNDED_MASK option #100231
+341
−152
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While designing some GUI for rounded displays, I encountered the convenience issue that I like to prototype my UIs in the native sim and only do a final check on actual hardware, since its much fast to iterate. Anyways for rounded displays its annoying to have to guess which part of the screen is not visible. It might not be completely pixel perfect but it allows for first good estimate:
On real hardware:

Note: the second commit may be considered optional, but at the point where the function takes 18 parameters it felt sensibly to add this refactoring.