hala-renderer is a rendering library developed on top of hala-gfx. It includes various types of renderers, but currently, it only features a renderer based on hardware ray tracing.
- Hardware Ray Tracing
To use hala-renderer in your Rust project, hala-gfx must already be present in the sibling directory, as hala-renderer will search for it at "../hala-gfx".
You can use hala-renderer by adding the following dependency to your Cargo.toml file:
[dependencies]
hala-renderer = { path = "./hala-renderer" }Make sure that you have the Rust programming environment and the cargo package manager installed on your system.
hala-renderer depends on hala-gfx.
Please ensure that the hala-gfx dependency is correctly placed in the sibling directory before using hala-renderer.
Contributions of any kind are welcome, whether it's bug reporting or code contributions.
hala-renderer is open-sourced under the GNU General Public License v3.0.
If you have any questions or suggestions, please contact us by creating an issue.