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refactor: simplified and updated Python/PyZX bindings #106
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This is a WiP, where I've been working on revamping the Python bindings. Currently, the bindings are a bit outdated and incomplete. They also "double wrap" the main rust classes. For example, VecGraph is wrapped in a PyO3 class written in rust, which in turn is wrapped in a subclass of
BaseGraph
written in python.I originally did this to overcome a limitation in PyO3 that you can't extend classes written in python directly with rust bindings. However, this means you have to write twice as much boilerplate to extend the bindings, and you have to deal with this "double-wrapping" not only for graphs but any other rust functions or classes that consume graphs.
I think the simplest way around this is to just re-implement the helper methods provided by
BaseGraph
directly in rust (or throw "Not implemented" exceptions for those we don't care too much about), then "pretend" that theVecGraph
wrapper class provided by the rust bindings extendsBaseGraph
, just by saying so in the mypy type stubs.While I haven't tested this approach extensively, this will certainly do the right thing in code that relies on duck-typing, and should satisfy any python type checker.