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data: Menus on main for five homebrew titles, verified with pad input on AMD - #56
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… on AMD Dusklight, ScreenTester5, ProsperoEden, PSXS5 and SwanStationPS5 draw their menu on main 6cd05284 and respond to the controller (pad pulses through APS5_PAD_INPUT_FILE, frames compared before and after). Each evidence entry links the comment that describes the run. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Merged, thanks @LeandroLP23. Pad pulses plus before/after frame dumps is exactly the kind of evidence the map should carry. |
6 of 7 tasks
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What
Curated
Menusevidence onmainfor five homebrew titles that the map shows lower:All runs: Windows 11, Radeon 860M,
main6cd052848with no patches. Dusklight's stops (#3651, #5036) are both merged. Each title ran 60 s with controller pulses throughAPS5_PAD_INPUT_FILEfrom 30 s, and frames dumped withAPS5_DUMP_FRAMESwere compared before and after each press. With no input, the same screens stay unchanged, except for the clock.ProsperoTV (PPSA99003) shows only its empty TV frame, so it stays at Presents. EVO Player, Jelly5 and Emby5 draw nothing but their clear colour on
mainuntil boykopovar/AnyPS5#5081 merges, so they're not included.Source
Checklist
main, ormainplus PRs that are merged nowtests/(no mining change)ruff check .andruff format --check .pass locally.python3 roadmap.py --validateis valid,python -m unittest discover -s testspasses, and no Python file changed.web/:npm testandnpm run buildpass, and I checked light and dark at 1440 px and 390 px (noweb/change)