Releases: CleverRaven/Cataclysm-DDA
Cataclysm-DDA experimental build 2025-01-17-1542
What's Changed
- I want to shoot a mortar (but first i need tools for it) by @GuardianDll in #79136
Full Changelog: cdda-experimental-2025-01-17-1248...cdda-experimental-2025-01-17-1542
Cataclysm-DDA experimental build 2025-01-17-1248
What's Changed
- Prevent initialising an activity actor's type every turn it's active by @Procyonae in #79194
Full Changelog: cdda-experimental-2025-01-17-0849...cdda-experimental-2025-01-17-1248
Cataclysm-DDA experimental build 2025-01-17-0849
What's Changed
- [MoM] Switch mi-go psions to copy-from, giver the mindrender a power-based telepathic attack by @Standing-Storm in #79199
Full Changelog: cdda-experimental-2025-01-17-0654...cdda-experimental-2025-01-17-0849
Cataclysm-DDA experimental build 2025-01-17-0654
What's Changed
- [Aftershock] Gene Clinics by @QuillInkwell in #79197
- Slime body can't hold cbms by @Maleclypse in #79086
Full Changelog: cdda-experimental-2025-01-17-0508...cdda-experimental-2025-01-17-0654
Cataclysm-DDA experimental build 2025-01-17-0508
What's Changed
- [Magiclysm] Forge merchants start with denarii by @Standing-Storm in #79189
- Fix Debug configuration linking with MSVS + lld by @moxian in #79196
- Expand NULL_ID() usage by @Procyonae in #79190
- [MoM] Concentration level/proficiencies affect your odds of backlash during concentration by @Standing-Storm in #79188
- Typify g - lightmap by @PatrikLundell in #79185
- fix not being able to move items with charges with AIM by @marilynias in #79183
- use typed point in android code by @mqrause in #79182
- Fix CMake Linux VCPKG build by @alef in #79104
Full Changelog: cdda-experimental-2025-01-17-0321...cdda-experimental-2025-01-17-0508
Cataclysm-DDA experimental build 2025-01-17-0321
What's Changed
- [MoM] Fix Research Facility having an oldlab underneath by @Standing-Storm in #79191
Full Changelog: cdda-experimental-2025-01-17-0129...cdda-experimental-2025-01-17-0321
Cataclysm-DDA experimental build 2025-01-17-0129
What's Changed
- [MoM] Astral form can walk on water by @Standing-Storm in #79192
Full Changelog: cdda-experimental-2025-01-16-1402...cdda-experimental-2025-01-17-0129
Cataclysm-DDA experimental build 2025-01-16-1402
What's Changed
- [MoM] Update and simplify Nether Attunement backlash EoC by @Standing-Storm in #79175
Full Changelog: cdda-experimental-2025-01-16-0953...cdda-experimental-2025-01-16-1402
Cataclysm-DDA experimental build 2025-01-16-0953
What's Changed
- monstergroup "name" to "id" by @Procyonae in #79177
- Remove useless mapgen weights by @Procyonae in #79168
- Rename map:: get_global->get_abs, bub_from_abs->get_bub, omt_from_abs->get_omt by @PatrikLundell in #79167
- [Magiclysm] Remove duplicate religious professions by @Standing-Storm in #79162
- [ Xedra Evolved ] Fix Renfield Drops by @Maleclypse in #79166
- Assort doc files into appropriate subfolders for easier navigation by @moxian in #79160
Full Changelog: cdda-experimental-2025-01-16-0803...cdda-experimental-2025-01-16-0953
Cataclysm-DDA experimental build 2025-01-16-0803
What's Changed
- Fix MSVC build with lld linker by @moxian in #79178
- Remove string spawn item overloads by @Procyonae in #79173
Full Changelog: cdda-experimental-2025-01-15-1725...cdda-experimental-2025-01-16-0803