Releases: CleverRaven/Cataclysm-DDA
Cataclysm-DDA experimental build 2025-01-18-2131
What's Changed
- typified sm_pos in vehicle by @PatrikLundell in #79208
Full Changelog: cdda-experimental-2025-01-18-1942...cdda-experimental-2025-01-18-2131
Cataclysm-DDA experimental build 2025-01-18-1942
What's Changed
- Fix font mistake on zh_CN and zh_TW by @EliadOArias in #79228
Full Changelog: cdda-experimental-2025-01-18-1735...cdda-experimental-2025-01-18-1942
Cataclysm-DDA experimental build 2025-01-18-1735
What's Changed
- Mics EoC edits by @GuardianDll in #79169
- [XEDRA] Adjust dream magic xp requirements to jmath by @b3brodie in #79126
Full Changelog: cdda-experimental-2025-01-18-1544...cdda-experimental-2025-01-18-1735
Cataclysm-DDA experimental build 2025-01-18-1544
What's Changed
- Routine i18n updates on 18 January 2025 by @kevingranade in #79223
Full Changelog: cdda-experimental-2025-01-18-1111...cdda-experimental-2025-01-18-1544
Cataclysm-DDA experimental build 2025-01-18-1111
What's Changed
Full Changelog: cdda-experimental-2025-01-18-0925...cdda-experimental-2025-01-18-1111
Cataclysm-DDA experimental build 2025-01-18-0925
What's Changed
Full Changelog: cdda-experimental-2025-01-18-0339...cdda-experimental-2025-01-18-0925
Cataclysm-DDA experimental build 2025-01-18-0339
What's Changed
- Sabatons are armor by @GuardianDll in #79201
- Add unload hotkey to AIM menu by @marilynias in #79187
- [Aftershock] Audit Aftershock Mapgen for lighting consistency by @QuillInkwell in #79221
Full Changelog: cdda-experimental-2025-01-18-0148...cdda-experimental-2025-01-18-0339
Cataclysm-DDA experimental build 2025-01-18-0148
What's Changed
- [Xedra Evolved] Fix Paraclesian summon spells by @Standing-Storm in #79215
Full Changelog: cdda-experimental-2025-01-17-2034...cdda-experimental-2025-01-18-0148
Cataclysm-DDA experimental build 2025-01-17-2034
What's Changed
Full Changelog: cdda-experimental-2025-01-17-1809...cdda-experimental-2025-01-17-2034
Cataclysm-DDA experimental build 2025-01-17-1809
What's Changed
- [Aftershock] Ensure Outfitter always has at least one full EVA suit by @QuillInkwell in #79218
Full Changelog: cdda-experimental-2025-01-17-1542...cdda-experimental-2025-01-17-1809