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10 changes: 8 additions & 2 deletions Source/CombatExtended/CombatExtended/ArmorUtilityCE.cs
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
using System;
using System;
using System.Collections.Generic;
using System.Linq;
using RimWorld;
Expand Down Expand Up @@ -351,7 +351,13 @@ private static bool TryPenetrateArmor(DamageDef def, float armorAmount, ref floa
{
if (penAmount == 0 || armorAmount == 0)
{
if (armor.GetStatValue(StatDefOf.ArmorRating_Sharp) == 0 && armor.GetStatValue(StatDefOf.ArmorRating_Blunt) == 0 && armor.GetStatValue(StatDefOf.ArmorRating_Heat) == 0)
// Skip error logging for utility stuff
var layers = armor.def.apparel?.layers;
bool isUtilityApparel = layers?.Count == 1 &&
(layers[0] == CE_ApparelLayerDefOf.StrappedHead ||
layers[0] == CE_ApparelLayerDefOf.Webbing ||
layers[0] == CE_ApparelLayerDefOf.Backpack);
if (!isUtilityApparel && armor.GetStatValue(StatDefOf.ArmorRating_Sharp) == 0 && armor.GetStatValue(StatDefOf.ArmorRating_Blunt) == 0 && armor.GetStatValue(StatDefOf.ArmorRating_Heat) == 0)
{
Log.ErrorOnce($"penAmount or armorAmount are zero for {def.armorCategory} on {armor}", armor.def.GetHashCode() + 846532021);
}
Expand Down
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