PR: MekHQ Client Options to not fire surplus temp personnel on new day#9099
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IllianiBird merged 1 commit intoMay 26, 2026
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Codecov Report❌ Patch coverage is Additional details and impacted files@@ Coverage Diff @@
## main #9099 +/- ##
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- Coverage 15.23% 15.18% -0.05%
Complexity 9305 9305
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Files 1304 1305 +1
Lines 172518 173071 +553
Branches 26063 26146 +83
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+ Hits 26277 26278 +1
- Misses 143198 143752 +554
+ Partials 3043 3041 -2 ☔ View full report in Codecov by Sentry. 🚀 New features to boost your workflow:
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Sleet01
reviewed
May 25, 2026
| chkNewDayVesselCrewPoolFill.text=Fill Vessel Crew Pool | ||
| chkNewDayVesselCrewPoolFill.toolTipText=Automatically fill the Vessel Crew pool immediately upon selecting new day,\ | ||
| \ and distribute to vessel units. | ||
| chkNewDayAstechPoolNoRelease.text=└ Do Not Release Surplus Astechs |
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Is this really the cleanest way to mark dependent checkboxes?
Just when I thought my opinion of AWT/Swing couldn't get any lower -_-;
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The MekHQ client options for hiring temp personnel on a new day always technically reset the temp personnel - it would fire surplus.
When mothballing units with temp crew, the temp crew will be fired if "fill temp crew on new day" is enabled.
This adds a setting for each option to not fire surplus personnel but still hire to get past any shortfalls and auto assign to units.