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Pull requests: MegaMek/mekhq
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Clarify Contract Timeline Availability
#9375
opened Jun 18, 2026 by
VicenteCartas
Collaborator
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Remove deprecated skill check calls
Refactoring
#9372
opened Jun 17, 2026 by
hokvel
Collaborator
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Extract temporary personnel menus into a separate class
Refactoring
#9371
opened Jun 17, 2026 by
hokvel
Collaborator
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PR: Keep LocationNode logic within location package
Refactoring
#9368
opened Jun 17, 2026 by
psikomonkie
Member
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Restore Mercenary/Independent/Pirate as origin-faction options
AI Assisted Development
This project/code contains AI use under the supervision of a human developer. With Human testing.
AI Generated Code
AI-generated fix. Requires human testing and review before merging.
#9352
opened Jun 14, 2026 by
HammerGS
Member
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Add StratCon Facility Descriptions to glossary
#9329
opened Jun 13, 2026 by
heckindoc
Collaborator
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Fix #9312: Fixed Faction Standing Incorrectly Thinking Campaigns Have an Active Censure When No Censure Exists
Bug
Severity: Medium
Issues described as medium severity as per the new issue form
Tests
Issues or Pull Requests related to the project tests
#9326
opened Jun 12, 2026 by
IllianiBird
Collaborator
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Fix #9316: Fixed Faction Standing Daily Reports Incorrectly Reporting Inconsistent Values (Visual Bug Only)
Bug
Severity: Low
Issues described as low severity as per the new issue form
#9322
opened Jun 12, 2026 by
IllianiBird
Collaborator
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Close #8097: Added Nag Dialogs That Trigger When Characters Randomly Die; Added Ability for Non-Day Ending Nags to Interrupt Advance Multiple Days
Personnel
Personnel-related Issues
UX
User experience
#9314
opened Jun 12, 2026 by
IllianiBird
Collaborator
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[Draft][Do not review] New Campaign Options dialog
Draft
Work in Progress
UX
User experience
#9274
opened Jun 7, 2026 by
VicenteCartas
Collaborator
•
Draft
Added Dialog to Repair Tab Triggered When Player Tries to Scrap a Location With Broken Hip/Shoulder
For New Dev Cycle
Mass Repair/Mass Salvage
Any issue around MSRS
UX
User experience
#9209
opened Jun 2, 2026 by
IllianiBird
Collaborator
•
Draft
Fix #8834: Prevent Buildings from being Salvaged
#8836
opened Mar 26, 2026 by
psikomonkie
Member
•
Draft
PR: Option to Disable Intel Breach
(RFE) Enhancement
Requests for Enhancement, new features or implementations
#8593
opened Dec 22, 2025 by
psikomonkie
Member
•
Draft
Feature: Advanced Character Builder Phase One - Life Path Builder
New Feature
Used with the RFE tag to indicate a new feature
Personnel
Personnel-related Issues
#7625
opened Sep 27, 2025 by
IllianiBird
Collaborator
•
Draft
Fix faction canonicity
Data
Hammertime
Planets
Planetary System-related Issues
#6328
opened Mar 21, 2025 by
AaronGullickson
Member
•
Draft
Story Arc Editor
Draft
Work in Progress
GUI
Story Arcs - RFE
This is specific for RFE's related to Story Arc functionality.
#4020
opened Apr 22, 2024 by
AaronGullickson
Member
•
Draft
ProTip!
What’s not been updated in a month: updated:<2026-05-17.