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18 changes: 9 additions & 9 deletions Resources/Prototypes/Entities/Clothing/OuterClothing/armor.yml
Original file line number Diff line number Diff line change
Expand Up @@ -16,10 +16,10 @@
- type: Armor #Based on /tg/ but slightly compensated to fit the fact that armor stacks in SS14.
modifiers:
coefficients:
Blunt: 0.70
Slash: 0.70
Piercing: 0.70 #Can save you, but bullets will still hurt. Will take about 10 shots from a Viper before critting, as opposed to 7 while unarmored and 16~ with a bulletproof vest.
Heat: 0.80
Blunt: 0.60 # Mono 0.7>0.6
Slash: 0.60 # Mono 0.7>0.6
Piercing: 0.60 # Mono 0.7>0.6 Can save you, but bullets will still hurt. Will take about 10 shots from a Viper before critting, as opposed to 7 while unarmored and 16~ with a bulletproof vest.
Heat: 0.70 # Mono 0.8>0.7
Caustic: 0.9
- type: ExplosionResistance
damageCoefficient: 0.90
Expand Down Expand Up @@ -116,7 +116,7 @@
Blunt: 0.9
Slash: 0.9
Piercing: 0.9
Heat: 0.4 # this technically means it protects against fires pretty well? -heat is just for lasers and stuff, not atmos temperature
Heat: 0.3 # this technically means it protects against fires pretty well? -heat is just for lasers and stuff, not atmos temperature # Mono - 0.4->0.3
- type: Reflect
reflectProb: 0.9 # mono - 0.9 from frontier 0.7 from wizden 1
reflects:
Expand Down Expand Up @@ -311,10 +311,10 @@
- type: Armor
modifiers:
coefficients:
Blunt: 0.7 # Frontier 0.5<0.7
Slash: 0.7 # Frontier 0.5<0.7
Piercing: 0.7 # Frontier 0.6<0.7
Heat: 0.8 # Frontier 0.5<0.8
Blunt: 0.5
Slash: 0.5
Piercing: 0.65 # Mono: 0.6<0.65
Heat: 0.5
Caustic: 0.9
- type: ClothingSpeedModifier
walkModifier: 1.0
Expand Down
10 changes: 7 additions & 3 deletions Resources/Prototypes/Entities/Clothing/OuterClothing/vests.yml
Original file line number Diff line number Diff line change
Expand Up @@ -18,6 +18,8 @@
Heat: 0.9
- type: ExplosionResistance
damageCoefficient: 0.9
- type: StaminaDamageResistance # Mono - Stamres
coefficient: 0.3

#Mercenary web vest
- type: entity
Expand All @@ -33,13 +35,15 @@
- type: Armor
modifiers:
coefficients:
Blunt: 0.75
Slash: 0.75
Piercing: 0.75 #Can save you, but bullets will still hurt. Will take about 10 shots from a Viper before critting, as opposed to 7 while unarmored and 16~ with a bulletproof vest.
Blunt: 0.65
Slash: 0.65
Piercing: 0.55
Heat: 0.80
Caustic: 0.9
- type: ExplosionResistance
damageCoefficient: 0.90
- type: StaminaDamageResistance # Mono - Stamres
coefficient: 0.4

#Detective's vest
- type: entity
Expand Down
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