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Animation Component
mika edited this page Apr 26, 2018
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3 revisions
void StopAnimation(string target)
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void PlayAnimation(string target)
- Stops or Plays Animation component for all Animation components founded in children of target gameobject
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float GetAnimationLength(string target)
- returns length of first animation component
- if no animation component is founded, returns -1
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float GetAnimationTime(string target
)- current play position
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float GetAnimationTimeNormalized(string target)
- same as above, but using normalized time 0-1
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bool JumpToAnimationTime(string target, float time, bool stopPlaying = false)
- jumps to animation time, in the first animation component
- if no animation component is founded, returns false
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bool JumpToAnimationTimeNormalized(string target, float time, bool stopPlaying = false)
- same as above, but using normalized time 0-1
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bool SetAnimationSpeed(string target, float speed)
- sets animation speed in the first animation component
- if no animation component is founded, returns false