-
Notifications
You must be signed in to change notification settings - Fork 2
Player
mika edited this page Mar 6, 2018
·
4 revisions
- void TogglePlayerMovement(bool toggle)
- enable player movement (as in terrain level)
- float[] GetPlayerPosition()
- returns (this current client) player position
- result is float array, note: lua array starts from 1
- void SetPlayerPosition(float x, float y, float z)
- sets players position
- void TweenMovePlayer(float x, float y, float z, float duration)
- animates player position movement
- void ResetPlayerPosition()
- Resets player position and rotation for current mode
- Example: if you are in Photosphere mode, player is moved to center again
- void TogglePlayerPlatform(bool state)
- Toggles visibility for the floating platform under the player (it will follow player if player moves)