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chore(docs): document wedge and edge difference (#214)
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chore(docs): document wedge and edge difference

Signed-off-by: Jérome Eertmans <[email protected]>
Signed-off-by: Fayçal Ait-Aoudia <[email protected]>


Co-authored-by: Fayçal Ait-Aoudia <[email protected]>
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jeertmans and faycalaa authored Nov 27, 2023
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"source": [
"## Table of Contents\n",
"* [Background Information](#Background-Information)\n",
"* [Wedge vs Edge](#Wedge-vs-Edge)\n",
"* [GPU Configuration and Imports](#GPU-Configuration-and-Imports)\n",
"* [Experiments with a Simple Wedge](#Experiments-with-a-Simple-Wedge)\n",
"* [Coverage Maps with Diffraction](#Coverage-Maps-with-Diffraction)\n",
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"We will explore in this notebook these effects in detail and also validate the UTD implementation in Sionna RT as a by-product."
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"# Wedge vs Edge\n",
"\n",
"First, it is important to know the difference between a *wedge* and an *edge*, and why we distinguish between them.\n",
"\n",
"Sionna defines a *wedge* as the line segment between two primitives, i.e., the common segment of two triangles. For example, a cubic building would have 12 wedges.\n",
"\n",
"For primitives that have one or more line segments that are not shared with another primitive, Sionna refers to such line segments as *edges*. See [`sionna.rt.scene.floor_wall`](https://nvlabs.github.io/sionna/api/rt.html#sionna.rt.scene.floor_wall) for an example scene.\n",
"\n",
"By default, Sionna does not simulate diffraction on edges (`edge_diffraction=False`), to avoid problems such as diffraction on the exterior edges of the ground surface (modelled as a rectangular plane)."
]
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