Update SpacemanDMM suite to 1.11#592
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Absolucy wants to merge 9 commits intoPentestSS13:masterfrom
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Absolucy
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Feb 25, 2026
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| /obj/item/mod/module/power_kick/on_throw_impact(mob/living/source, obj/target, datum/thrownthing/thrownthing) | ||
| SIGNAL_HANDLER |
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this was unneeded, as the original on_throw_impact has SIGNAL_HANDLER, which SDMM will still use even if we override the whole proc.
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| /obj/item/clothing/gloves/radio/advanced/handle_speech(datum/source, list/speech_args) | ||
| SIGNAL_HANDLER |
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original handle_speech has SIGNAL_HANDLER so this is unneeded
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This pull request has conflicts, please resolve those before we can evaluate the pull request. |
…nt is now no longer required
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Applied some comments, and noticed that during the obj to atoms pr that random signal handler was removed... meaning the comment block that removed it was no longer required. |
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god damn it i didnt even notice that the proc was duplicated because the cherrypick added it in... bleh |
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About The Pull Request
Updates
SPACEMAN_DMM_VERSIONtosuite-1.11independencies.sh, for the https://github.com/SpaceManiac/SpacemanDMM/releases/tag/suite-1.11 releasebasically a 1-line port of tgstation/tgstation#92811
also fixed some linter errors that were popping up with the latest sdmm
Why It's Good For The Game
So 516 things like alists,
load_ext,for(k,v), etc can be used without failing linters - which i noticed occurring on #543, for exampleChangelog
No player-facing changes