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2 changes: 1 addition & 1 deletion code/modules/power/singularity/field_generator.dm
Original file line number Diff line number Diff line change
Expand Up @@ -350,7 +350,7 @@ field_generator power level display
if(connected_gens.len < 2)
return
var/CGcounter
for(CGcounter = 1; CGcounter < connected_gens.len; CGcounter++)
for(CGcounter = 1; CGcounter < length(connected_gens); CGcounter++) // PENTEST CORRECTION

var/list/CGList = ((connected_gens[CGcounter].connected_gens & connected_gens[CGcounter+1].connected_gens)^src)
if(!CGList.len)
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2 changes: 1 addition & 1 deletion dependencies.sh
Original file line number Diff line number Diff line change
Expand Up @@ -18,7 +18,7 @@ export NODE_VERSION=16
export NODE_VERSION_PRECISE=16.13.0

# SpacemanDMM git tag
export SPACEMAN_DMM_VERSION=suite-1.8
export SPACEMAN_DMM_VERSION=suite-1.11

# Python version for mapmerge and other tools
export PYTHON_VERSION=3.9.0
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Original file line number Diff line number Diff line change
Expand Up @@ -5,8 +5,6 @@
complexity = 3

/obj/item/mod/module/power_kick/on_throw_impact(mob/living/source, obj/target, datum/thrownthing/thrownthing)
SIGNAL_HANDLER
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@Absolucy Absolucy Feb 25, 2026

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this was unneeded, as the original on_throw_impact has SIGNAL_HANDLER, which SDMM will still use even if we override the whole proc.


UnregisterSignal(source, COMSIG_MOVABLE_IMPACT)
if(!mod?.wearer)
return
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Original file line number Diff line number Diff line change
Expand Up @@ -200,8 +200,6 @@
return ..()

/obj/item/clothing/gloves/radio/advanced/handle_speech(datum/source, list/speech_args)
SIGNAL_HANDLER
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original handle_speech has SIGNAL_HANDLER so this is unneeded


var/datum/language/used_language = speech_args[SPEECH_LANGUAGE]

// Only process if they're using sign language
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