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A test in implementing clothing for Vox. I've made a sprite for the Rouma_Work uniform in the SRM.
I guess VSCode ripped a few things out so hopefully this fixes it!
Constellado
reviewed
Mar 10, 2026
shiptest.dme
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| #include "code\_onclick\hud\screentip.dm" | ||
| #include "code\_onclick\hud\storage.dm" | ||
| #include "code\~PENTEST\~pentest.dme" | ||
| #inlcude "code\~PENTEST\~pentest.dme" |
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| #inlcude "code\~PENTEST\~pentest.dme" | |
| #include "code\~PENTEST\~pentest.dme" |
Found a typo, fixing!
| icon = 'icons/obj/clothing/faction/srm/uniforms.dmi' | ||
| mob_overlay_icon = 'icons/mob/clothing/faction/srm/uniforms.dmi' | ||
| supports_variations = KEPORI_VARIATION | ||
| supports_variations = KEPORI_VARIATION | VOX_VARIATION |
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These lines of codes can be modularized easily, my RTG PR that is here is a good example! However, we do need to test if it works in game like this first, though! I think Ossa offered to help if the sprite doesn't show up correctly in game like you mentioned in discord.
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I will end up taking care of this once everything is working as I know the sprite might need adjustments so that it aligns correctly.
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you don’t have to include the dme fix in the changelog as it was just a fix internal to this PR, ultimately nothing will actually change there on the server end |
Ossa88
requested changes
Mar 10, 2026
Changed icon state from "rouma_Work" to "rouma_work"
… into VoxClothing
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About The Pull Request
Adds a proper Vox Variation sprite to the SRM Worksuit
Why It's Good For The Game
Properly made outfits are good.
🆑
add: Added Vox variation to the SRM Worksuit
/:cl: