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fix: Avoid throwing exception when using NetworkList without a NetworkManager #3502

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@EmandM EmandM commented Jun 13, 2025

Continues #2540
Fixes #2539

Changelog

  • Added: LocalClientCannotWrite function to co-locate the shared functionality
  • Fixed: Ensure that the NetworkManager exists before attempting to access the LocalClientId

Testing and Documentation

  • No tests have been added.

Backport

Up-ported in #3503

@EmandM EmandM requested a review from a team as a code owner June 13, 2025 20:56
@EmandM EmandM added the port:2.x-needed This issue needs to be ported to 2.X branch label Jun 13, 2025
@EmandM EmandM enabled auto-merge (squash) June 13, 2025 21:59
NoelStephensUnity added a commit that referenced this pull request Jun 14, 2025
…kManager [Up-port] (#3504)

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Up-port of #3502  
Fixes #2539 


## Changelog

- Added: `LocalClientCannotWrite` function to co-locate the shared
functionality
- Fixed: Ensure that the `NetworkManager` exists before attempting to
access the `LocalClientId`

## Testing and Documentation

- No tests have been added.

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## Backport

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Backported in #3502

---------

Co-authored-by: unity-renovate[bot] <120015202+unity-renovate[bot]@users.noreply.github.com>
Co-authored-by: Emma <[email protected]>
@PitouGames
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PitouGames commented Jun 17, 2025

@EmandM
I just tested this branch in my project and confirm it fixes my original issue.
Thank you!

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Can't do operations on NetworkList with no NetworkManager (offline)
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