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fix: Avoid throwing exception when using NetworkList without a NetworkManager #3502
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NoelStephensUnity
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…kManager [Up-port] (#3504) <!-- Replace this block with what this PR does and why. Describe what you'd like reviewers to know, how you applied the engineering principles, and any interesting tradeoffs made. Delete bullet points below that don't apply, and update the changelog section as appropriate. --> <!-- Add short version of the JIRA ticket to the PR title (e.g. "feat: new shiny feature [MTT-123]") --> Up-port of #3502 Fixes #2539 ## Changelog - Added: `LocalClientCannotWrite` function to co-locate the shared functionality - Fixed: Ensure that the `NetworkManager` exists before attempting to access the `LocalClientId` ## Testing and Documentation - No tests have been added. <!-- Uncomment and mark items off with a * if this PR deprecates any API: ### Deprecated API - [ ] An `[Obsolete]` attribute was added along with a `(RemovedAfter yyyy-mm-dd)` entry. - [ ] An [api updater] was added. - [ ] Deprecation of the API is explained in the CHANGELOG. - [ ] The users can understand why this API was removed and what they should use instead. --> ## Backport <!-- If this is a backport: - Add the following to the PR title: "\[Backport\] ..." . - Link to the original PR. If this needs a backport - state this here If a backport is not needed please provide the reason why. If the "Backports" section is not present it will lead to a CI test failure. --> Backported in #3502 --------- Co-authored-by: unity-renovate[bot] <120015202+unity-renovate[bot]@users.noreply.github.com> Co-authored-by: Emma <[email protected]>
@EmandM |
…nity.netcode.gameobjects into fix/network-manager-exception
…ity-Technologies/com.unity.netcode.gameobjects into fix/network-manager-exception
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Continues #2540
Fixes #2539
Changelog
LocalClientCannotWrite
function to co-locate the shared functionalityNetworkManager
exists before attempting to access theLocalClientId
Testing and Documentation
Backport
Up-ported in #3503