@@ -53,7 +53,7 @@ pub struct MeshUniform {
5353 /// The index of this mesh's first vertex in the vertex buffer.
5454 ///
5555 /// Multiple meshes can be packed into a single vertex buffer (see
56- /// [`MeshAllocator`] ). This value stores the offset of the first vertex in
56+ /// mesh allocator ). This value stores the offset of the first vertex in
5757 /// this mesh in that buffer.
5858 pub first_vertex_index : u32 ,
5959 /// The current skin index, or `u32::MAX` if there's no skin.
@@ -100,13 +100,13 @@ pub struct MeshInputUniform {
100100 /// The index of this mesh's first vertex in the vertex buffer.
101101 ///
102102 /// Multiple meshes can be packed into a single vertex buffer (see
103- /// [`MeshAllocator`] ). This value stores the offset of the first vertex in
103+ /// mesh allocator ). This value stores the offset of the first vertex in
104104 /// this mesh in that buffer.
105105 pub first_vertex_index : u32 ,
106106 /// The index of this mesh's first index in the index buffer, if any.
107107 ///
108108 /// Multiple meshes can be packed into a single index buffer (see
109- /// [`MeshAllocator`] ). This value stores the offset of the first index in
109+ /// mesh allocator ). This value stores the offset of the first index in
110110 /// this mesh in that buffer.
111111 ///
112112 /// If this mesh isn't indexed, this value is ignored.
@@ -306,7 +306,6 @@ pub struct RenderMeshInstanceShared {
306306
307307impl RenderMeshInstanceShared {
308308 /// A gpu builder will provide the mesh instance id
309- /// during [`RenderMeshInstanceGpuBuilder::update`].
310309 pub fn for_gpu_building (
311310 previous_transform : Option < & PreviousGlobalTransform > ,
312311 mesh : & Mesh3d ,
@@ -326,7 +325,7 @@ impl RenderMeshInstanceShared {
326325 )
327326 }
328327
329- /// The cpu builder does not have an equivalent [`RenderMeshInstanceGpuBuilder::update`].
328+ /// The cpu builder does not have an equivalent ?
330329 pub fn for_cpu_building (
331330 previous_transform : Option < & PreviousGlobalTransform > ,
332331 mesh : & Mesh3d ,
@@ -488,8 +487,7 @@ impl RenderMeshInstancesGpu {
488487 }
489488}
490489
491- /// Data that [`crate::material::queue_material_meshes`] and similar systems
492- /// need in order to place entities that contain meshes in the right batch.
490+ /// Data that systems need in order to place entities that contain meshes in the right batch.
493491#[ derive( Deref ) ]
494492pub struct RenderMeshQueueData < ' a > {
495493 /// General information about the mesh instance.
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