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Issues list

PartialReflect::apply Documentation Unclear C-Docs An addition or correction to our documentation S-Needs-Triage This issue needs to be labelled
#18558 opened Mar 26, 2025 by anlumo
Animation transitions don't apply weights correctly C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled
#18557 opened Mar 26, 2025 by fmcgg 0.16
Wayland fullscreen limitations C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled
#18556 opened Mar 26, 2025 by xiaoshihou514
Format Bot for CI A-Build-System Related to build systems or continuous integration C-Code-Quality A section of code that is hard to understand or change C-Feature A new feature, making something new possible D-Complex Quite challenging from either a design or technical perspective. Ask for help! S-Needs-Design This issue requires design work to think about how it would best be accomplished
#18554 opened Mar 26, 2025 by bushrat011899 0.17
Some meshes not rendering in 0.16-rc.1 A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#18550 opened Mar 25, 2025 by alec-deason 0.16
Merging meshes with different primitive topologies leads to rendering panics rather than returning an error A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Domain-Agnostic Can be tackled by anyone with generic programming or Rust skills D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#18546 opened Mar 25, 2025 by motgenror
Buffer overrun in main_opaque_pass_3d in 0.16-rc.1 C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled
#18542 opened Mar 25, 2025 by alec-deason 0.16
Component Groups A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible S-Needs-Design-Doc This issue or PR is particularly complex, and needs an approved design doc before it can be merged X-Controversial There is active debate or serious implications around merging this PR
#18540 opened Mar 25, 2025 by ElliottjPierce
Allow relationships to point to their own entity A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible S-Needs-Design This issue requires design work to think about how it would best be accomplished X-Contentious There are nontrivial implications that should be thought through
#18522 opened Mar 24, 2025 by Jondolf
Create a When system param wrapper for skipping systems that fail validation A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible S-Needs-Design This issue requires design work to think about how it would best be accomplished X-Controversial There is active debate or serious implications around merging this PR
#18516 opened Mar 24, 2025 by alice-i-cecile
Return the failed system parameter(s) in SystemParamValidationError A-ECS Entities, components, systems, and events C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it! X-Uncontroversial This work is generally agreed upon
#18515 opened Mar 24, 2025 by alice-i-cecile
Component Removal Actions for Required Component Enforcement C-Feature A new feature, making something new possible S-Needs-Triage This issue needs to be labelled
#18514 opened Mar 24, 2025 by ElliottjPierce
6 tasks
Event Reflection A-ECS Entities, components, systems, and events A-Reflection Runtime information about types C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-SME Decision or review from an SME is required X-Contentious There are nontrivial implications that should be thought through
#18511 opened Mar 24, 2025 by makspll
executor buffer size should be customisable in no_std A-Tasks Tools for parallel and async work C-Feature A new feature, making something new possible D-Unsafe Touches with unsafe code in some way O-Embedded Weird hardware and no_std platforms S-Needs-Design This issue requires design work to think about how it would best be accomplished X-Uncontroversial This work is generally agreed upon
#18510 opened Mar 24, 2025 by mockersf
Add fallible variants to QueryParIter A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it! X-Uncontroversial This work is generally agreed upon
#18505 opened Mar 23, 2025 by cBournhonesque
Bevy on nintendo 3ds C-Feature A new feature, making something new possible O-Embedded Weird hardware and no_std platforms S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#18496 opened Mar 22, 2025 by homebrewmellow
0.16 rc1 - No way to turn on bevy_math/curve through the bevy crate A-Math Fundamental domain-agnostic mathematical operations C-Bug An unexpected or incorrect behavior
#18494 opened Mar 22, 2025 by NiklasEi
Send events from the render world to the main world A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes
#18491 opened Mar 22, 2025 by IceSentry
Deferred rendering example is broken on macos (0.16-dev) A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior
#18468 opened Mar 21, 2025 by aloucks 0.16
Relationship annotation does not allow more than additional field A-ECS Entities, components, systems, and events C-Bug An unexpected or incorrect behavior D-Macros Code that generates Rust code D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#18466 opened Mar 21, 2025 by jesse3339 0.16
build-wasm-example should have an option for debug builds A-Dev-Tools Tools used to debug Bevy applications. C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#18464 opened Mar 21, 2025 by rparrett
Shader compilation error with webgpu only in debug builds A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior O-Web Specific to web (WASM) builds
#18463 opened Mar 21, 2025 by rparrett 0.16
Assets are not extracted for rendering under certain conditions A-Assets Load files from disk to use for things like images, models, and sounds A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#18457 opened Mar 21, 2025 by DiSaber 0.16
Increase structure for schedule executors to reduce boilerplate and ensure consistency A-ECS Entities, components, systems, and events C-Code-Quality A section of code that is hard to understand or change D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#18453 opened Mar 20, 2025 by alice-i-cecile
ProTip! Exclude everything labeled bug with -label:bug.