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Pull requests list

Remove mention of tracy version from profiling docs A-Diagnostics Logging, crash handling, error reporting and performance analysis C-Docs An addition or correction to our documentation S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#21881 opened Nov 18, 2025 by laundmo Loading…
Add MeshPass A-Rendering Drawing game state to the screen C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Complex Quite challenging from either a design or technical perspective. Ask for help! S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#21880 opened Nov 18, 2025 by momoluna444 Draft
Fix shader compilation fail when using visibility range A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Shaders This code uses GPU shader languages D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#21879 opened Nov 18, 2025 by newDINO Loading…
ssr fix and add some documents A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#21877 opened Nov 18, 2025 by newDINO Loading… 0.17.4
Fix .. collapsing with other .. during AssetPath normalization. A-Assets Load files from disk to use for things like images, models, and sounds C-Bug An unexpected or incorrect behavior D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#21876 opened Nov 18, 2025 by andriyDev Loading… 0.17.4
Fix crash with bevy_dev_tools A-Dev-Tools Tools used to debug Bevy applications. D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#21873 opened Nov 17, 2025 by ickshonpe Loading…
Fix scene viewer animation switching A-Animation Make things move and change over time C-Bug An unexpected or incorrect behavior C-Examples An addition or correction to our examples D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#21871 opened Nov 17, 2025 by greeble-dev Loading…
Simplify Debug display of DebugName A-Utils Utility functions and types C-Usability A targeted quality-of-life change that makes Bevy easier to use S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#21870 opened Nov 17, 2025 by chescock Loading…
Update notify-debouncer-full requirement from 0.5.0 to 0.6.0 C-Dependencies A change to the crates that Bevy depends on
#21869 opened Nov 17, 2025 by dependabot bot Loading…
Bump crate-ci/typos from 1.39.0 to 1.39.2 A-Build-System Related to build systems or continuous integration C-Dependencies A change to the crates that Bevy depends on D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#21867 opened Nov 17, 2025 by dependabot bot Loading…
Only present when RenderTarget has been written to A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#21866 opened Nov 17, 2025 by tychedelia Loading… 0.18
DespawnOnExit / DespawnOnEnter fix log spam A-States App-level states machines C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#21864 opened Nov 16, 2025 by Lyndon-Mackay Loading… 0.18
Fix immediate nested loaded assets not loading their dependencies. A-Assets Load files from disk to use for things like images, models, and sounds C-Bug An unexpected or incorrect behavior D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#21863 opened Nov 16, 2025 by andriyDev Loading… 0.18
Slightly improve the window settings example A-Windowing Platform-agnostic interface layer to run your app in C-Examples An addition or correction to our examples D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#21862 opened Nov 16, 2025 by rmsthebest Loading…
Add Observer::with_components A-ECS Entities, components, systems, and events C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it X-Uncontroversial This work is generally agreed upon
#21857 opened Nov 16, 2025 by Shatur Loading… 0.17.4
Don't print DebugName spam in duplicate components A-Diagnostics Logging, crash handling, error reporting and performance analysis C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#21856 opened Nov 16, 2025 by janhohenheim Loading… 0.18
Add tests for processor initialization and fix a bug with initialization. A-Assets Load files from disk to use for things like images, models, and sounds C-Testing A change that impacts how we test Bevy or how users test their apps D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#21855 opened Nov 16, 2025 by andriyDev Loading… 0.18
fix: return current hit for DragDrop event A-Picking Pointing at and selecting objects of all sorts C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#21853 opened Nov 15, 2025 by moe-moe-pupil Loading… 0.17.4
Fix entity display not working with padding. A-ECS Entities, components, systems, and events C-Bug An unexpected or incorrect behavior D-Trivial Nice and easy! A great choice to get started with Bevy S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#21850 opened Nov 15, 2025 by PhantomMorrigan Loading…
Take the rest pose into account when computing the AABBs of skinned meshes in glTF files. A-Animation Make things move and change over time A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#21845 opened Nov 15, 2025 by pcwalton Loading…
Tidy up old SystemCondition trait hierarchy A-ECS Entities, components, systems, and events C-Code-Quality A section of code that is hard to understand or change D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#21844 opened Nov 14, 2025 by ItsDoot Loading…
feat: Dir3 coordinate system constants A-Math Fundamental domain-agnostic mathematical operations C-Usability A targeted quality-of-life change that makes Bevy easier to use S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged X-Contentious There are nontrivial implications that should be thought through
#21843 opened Nov 14, 2025 by lizelive Loading…
Opt-in a DirectionalLight for atmospheric scattering A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes M-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#21839 opened Nov 14, 2025 by hukasu Loading…
Improve frustum culling of skinned meshes through per-joint bounds A-Animation Make things move and change over time A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible M-Release-Note Work that should be called out in the blog due to impact S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#21837 opened Nov 14, 2025 by greeble-dev Draft
Add IgnoreParentClip component to ignore parent element clipping A-UI Graphical user interfaces, styles, layouts, and widgets C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#21836 opened Nov 14, 2025 by PPakalns Loading…
ProTip! Exclude everything labeled bug with -label:bug.