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merge test and diagnostics in a development category
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examples/README.md

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- [Application](#application)
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- [Assets](#assets)
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- [Audio](#audio)
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- [Diagnostics](#diagnostics)
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- [Development](#development)
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- [ECS (Entity Component System)](#ecs-entity-component-system)
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- [Games](#games)
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- [Input](#input)
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--- | --- | ---
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`audio` | [`audio/audio.rs`](./audio/audio.rs) | Shows how to load and play an audio file
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## Diagnostics
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## Development
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Example | File | Description
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--- | --- | ---
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`log_diagnostics` | [`diagnostics/log_diagnostics.rs`](./diagnostics/log_diagnostics.rs) | Add a plugin that logs diagnostics to the console
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`custom_diagnostic` | [`diagnostics/custom_diagnostic.rs`](./diagnostics/custom_diagnostic.rs) | Shows how to create a custom diagnostic
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`how_to_test_systems` | [`../tests/how_to_test_systems.rs`](../tests/how_to_test_systems.rs) | How to tests systems with commands, queries or resources
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`log_diagnostics` | [`diagnostics/log_diagnostics.rs`](./diagnostics/log_diagnostics.rs) | Add a plugin that logs diagnostics to the console
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## ECS (Entity Component System)
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`shader_custom_material` | [`shader/shader_custom_material.rs`](./shader/shader_custom_material.rs) | Illustrates creating a custom material and a shader that uses it
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`shader_defs` | [`shader/shader_defs.rs`](./shader/shader_defs.rs) | Demonstrates creating a custom material that uses "shaders defs" (a tool to selectively toggle parts of a shader)
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## Tests
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Those are not in examples, but in the tests folder.
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Example | File | Description
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--- | --- | ---
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`how_to_test_systems` | [`../tests/how_to_test_systems.rs`](../tests/how_to_test_systems.rs) | How to tests systems with commands, queries or resources
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## Tools
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Example | File | Description

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