Bevy version
0.16.0-rc.1, most recent main
Relevant system information
macOS (m4), Chrome
What you did
Build and run Bevy's 3d_scene example for webgpu, as described in the docs.
Except, do a debug build instead of a release build.
cargo build --features webgpu --target wasm32-unknown-unknown --example 3d_scene
wasm-bindgen --out-name wasm_example \
--out-dir examples/wasm/target \
--target web target/wasm32-unknown-unknown/debug/examples/3d_scene.wasm
basic-http-server examples/wasm/
What went wrong
Scene fails to render, with multiple runtime errors similar to
ERROR /Users/me/.cargo/registry/src/index.crates.io-1949cf8c6b5b557f/bevy_render-0.16.0-rc.1/src/render_resource/pipeline_cache.rs:1010 failed to process shader:
error: failed to build a valid final module: Global variable [12] 'push_constants' is invalid ┌─ /Users/me/.cargo/registry/src/index.crates.io-1949cf8c6b5b557f/bevy_pbr-0.16.0-rc.1/src/render/mesh_preprocess.wgsl:120:1
│
120 │ var<push_constant> push_constants: PushConstants;
│ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ naga::GlobalVariable [12]
│
= Capability Capabilities(PUSH_CONSTANT) is not supported
Additional information
Release builds "work."
cargo build --features webgpu --target wasm32-unknown-unknown --example 3d_scene --release
wasm-bindgen --out-name wasm_example \
--out-dir examples/wasm/target \
--target web target/wasm32-unknown-unknown/release/examples/3d_scene.wasm
basic-http-server examples/wasm/
But they show warnings like:
Compilation log for [Invalid ShaderModule (unlabeled)]:
1 error(s) generated while compiling the shader:
:33:1 error: use of variable address space 'push_constant' requires enabling extension 'chromium_experimental_push_constant'
var<push_constant> constants: Constants;
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
127.0.0.1/:1 The number of storage textures (12) in the Compute stage exceeds the maximum per-stage limit (8).
- While validating binding counts
- While validating [BindGroupLayoutDescriptor ""downsample depth bind group layout""]
- While calling [Device].CreateBindGroupLayout([BindGroupLayoutDescriptor ""downsample depth bind group layout""]).
Bevy version
0.16.0-rc.1, most recent main
Relevant system information
macOS (m4), Chrome
What you did
Build and run Bevy's
3d_sceneexample forwebgpu, as described in the docs.Except, do a debug build instead of a release build.
What went wrong
Scene fails to render, with multiple runtime errors similar to
Additional information
Release builds "work."
But they show warnings like: