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A-RenderingDrawing game state to the screenDrawing game state to the screenC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorP-RegressionFunctionality that used to work but no longer does. Add a test for this!Functionality that used to work but no longer does. Add a test for this!S-Ready-For-ImplementationThis issue is ready for an implementation PR. Go for it!This issue is ready for an implementation PR. Go for it!
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Description
Bevy version and features
What you did
cargo run --example atmospheric_fog
What went wrong
error: no definition in scope for identifier: `in`
┌─ embedded://bevy_pbr/render/pbr_functions.wgsl:798:160
│
798 │ shadow = bevy_pbr::shadows::fetch_directional_shadow(i, fragment_world_position_vec4, view_direction_normal, view_z, in.frag_coord.xy);
│ ^^ unknown identifier
│
= no definition in scope for identifier: `in`
mate-h
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A-RenderingDrawing game state to the screenDrawing game state to the screenC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorP-RegressionFunctionality that used to work but no longer does. Add a test for this!Functionality that used to work but no longer does. Add a test for this!S-Ready-For-ImplementationThis issue is ready for an implementation PR. Go for it!This issue is ready for an implementation PR. Go for it!