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World Multipath Initialization

David Young edited this page Apr 30, 2025 · 1 revision

Description

This process, typically executed once during simulation setup via the World::processMultipath() method, uses the previously defined MultipathSurface to automatically generate "dual" simulation entities. Specifically, it creates mirrored copies (duals) of existing Platform, Transmitter, and Receiver objects. These dual objects represent the geometric positions and orientations corresponding to a single specular reflection off the defined surface, enabling the simulation of single-bounce multipath phenomena using the image method.

Assumptions

  • Assumes the World::processMultipath() function is called at the correct point in the simulation setup sequence: after all primary entities (Platforms, Transmitters, Receivers, Targets) and the single MultipathSurface have been added to the World, but before the main simulation time loop begins.
  • Assumes the external helper functions responsible for creating the dual entities (createMultipathDual variants) correctly instantiate the mirrored objects with appropriate geometric transformations (position, orientation) based on the surface definition.
  • Assumes these external createMultipathDual functions also correctly copy or link necessary properties (like associated Antenna, Timing, Signal objects) from the original entity to its dual.
  • Assumes the MultipathSurface object itself is no longer needed for subsequent simulation calculations once the dual entities have been created.

Limitations

  • In-Place Entity List Modification: The process modifies the World's internal lists of platforms, transmitters, and receivers by adding the newly created dual objects directly to them. This can potentially double the number of active platforms/radars, increasing simulation complexity and runtime.
  • Surface Object Discarded: After successfully creating the dual entities, the original MultipathSurface object held by the World is typically destroyed or released (reset()). This prevents dynamic changes to the multipath surface during a simulation run.
  • Dependency on External Logic: The correctness of the entire multipath simulation via the image method heavily relies on the accurate implementation of the external createMultipathDual functions (for Platforms, Transmitters, and Receivers), whose specific geometric transformation and property copying logic are not detailed within the World::processMultipath method itself. Errors in that external logic will lead to incorrect multipath simulation.
  • Target Multipath Exclusion: This specific initialization process does not explicitly create dual Target objects. Multipath involving targets is handled implicitly later during the simulation loop by considering paths like RealTx -> Target -> DualRx or DualTx -> Target -> RealRx.

Related Components

Validation Status

  • Needs Verification: The correct instantiation and property assignment of the dual objects created by this process needs thorough verification, as it underpins the entire image-method multipath simulation.
  • Key Areas for Validation:
    • Verify processMultipath is called at the correct stage during setup.
    • Verify the geometric positions and orientations of dual Platform objects are correctly reflected according to the MultipathSurface definition.
    • Verify that dual Transmitter and Receiver objects correctly inherit or link to necessary components (Antenna, Timing, Signal, PRF settings, etc.) from their originals.
    • Verify correct handling of attached objects (e.g., ensuring a monostatic radar's dual Tx and Rx remain correctly associated).
    • Confirm memory management: ensure the original MultipathSurface is properly released and dual objects are managed correctly within the World.
    • Confirm that Target objects are not duplicated by this process.
  • Priority: Medium-High (Crucial for enabling multipath simulation; relies on complex external logic)

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