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fma: FMA for MT/64-bit Cannon #123
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fma: FMA for MT/64-bit Cannon #123
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Given this was originally written in october, is this still up to date, i.e. has the design changed at all? One notable difference is we now know we'll use OPCM, which is something we should add to the generic contract failure modes
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What do you think about a dedicated validations file in superchain-ops with generic instructions for this, so it can be referenced by all playbooks with prestate changes? Similar to how https://github.com/ethereum-optimism/superchain-ops/blob/main/NESTED-VALIDATION.md applies to all nested safe playbooks
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I'll add an AI to add instructions for prestate validation to the superchain-ops repo.
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I don't understand this failure mode. Do you mean that there will be unfinalized games of both types for a brief moment of up to a few days (until the very last ST-Cannon game resolves)? The "successful execution to a misconfigured dispute game implementation" aspect makes sense, but the rest of it I don't understand. Would the transaction just not be executed if we e.g. signed the wrong nonce?
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@mds1 - any immidiate FMA action items that we should add to the list, after your initial pass for the MT cannon FMA?
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Two potential action items from the above comments