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Michael Ebens
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Ammo is a library for the [LÖVE](http://love2d.org) (or, Love2D) game engine. It's purpose is to provide a simple, flexible organisational structure for your games. | ||
Ammo is a simple, flexible organisational library for the [LÖVE](http://love2d.org) (or, Love2D) game engine. Its core is an world/entity system with a few other tools like cameras, sound pools, etc. It also comes with other optional modules which streamline physics integration, tweening, asset management, and input handling. | ||
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Currently designed for LÖVE 0.10.0, but will most likely work with LÖVE 0.9.x. | ||
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For more information and documentation please refer to the [wiki](https://github.com/BlackBulletIV/ammo/wiki). |