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Below is information about each file in Ammo and what it does.
Loads Middleclass and the Ammo library. The only difference between loading this file and core/init.lua
is that in the former, Middleclass is loaded beforehand.
Loads all included extension modules. The physics module will only be loaded if love.physics
is present.
Loads all the other files and sets up the Module: ammo module. Note that if you haven't already defined love.update
, it will be set to ammo.update
(as in love.update = ammo.update
). The same goes for love.draw
and ammo.draw
.
Adds and overrides a number of functions in Lua and LÖVE's API. See the API Extensions page for more details.
Defines the Camera class.
Defines the LinkedList class.
Defines the Vector class.
Defines the Entity class.
Defines the World class.
Defines the Sound class.
A simple asset management module.
An input-handling module.
Physics wrappers for World and Entity.
Provides the Delay and Tween classes and associated hooks into the Entity class.