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2 changes: 1 addition & 1 deletion examples/jsm/physics/JoltPhysics.js
Original file line number Diff line number Diff line change
Expand Up @@ -305,7 +305,7 @@ async function JoltPhysics() {
* @name JoltPhysics#addMesh
* @param {Mesh} mesh The mesh to add.
* @param {number} [mass=0] The mass in kg of the mesh.
* @param {number} [restitution=0] The restitution/friction of the mesh.
* @param {number} [restitution=0] The restitution of the mesh, usually from 0 to 1. Represents how "bouncy" objects are when they collide with each other.
*/
addMesh: addMesh,

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2 changes: 1 addition & 1 deletion examples/jsm/physics/RapierPhysics.js
Original file line number Diff line number Diff line change
Expand Up @@ -372,7 +372,7 @@ async function RapierPhysics() {
* @name RapierPhysics#addMesh
* @param {Mesh} mesh The mesh to add.
* @param {number} [mass=0] The mass in kg of the mesh.
* @param {number} [restitution=0] The restitution/friction of the mesh.
* @param {number} [restitution=0] The restitution of the mesh, usually from 0 to 1. Represents how "bouncy" objects are when they collide with each other.
*/
addMesh: addMesh,

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