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Adds eight original local multiplayer LÖVE prototypes for 2–4 players: Bumper Royale, Neon Trails, Meteor Dash, Blast Party, Neon Siege, Ricochet Club, Paint Rush and Orbit Guard. Competitive arenas and cooperative survival share a minimal HUD, controller/keyboard input and the GameNight lifecycle adapter.
Blast Party includes generated arenas, remote bombs, kicking and multiple explosion shapes. Neon Siege offers twin-stick combat, weapon pickups and revives. Ricochet Club adds bouncing tank shots and timed shields; Paint Rush adds territory stealing and contested claims; Orbit Guard adds cooperative shield rotation around a shared core.
Packaging produces deterministic individual .love archives, checksums and a collection ZIP, with optional local shelves and downloadable catalogue entries. Games use one separately downloaded LÖVE runtime. Windows CI tests, certifies and packages all eight games.
Validation: simulation/lifecycle tests pass, including seeded arena checks and bot runs at 2/3/4 players. The three new games pass eight required GameNight conformance checks (optional settings skipped). Host-disconnect cleanup passes for all eight. Repeat ZIP hashes match. Actual Windows game renders inspected. Physical controller acceptance testing and human playtesting remain outstanding.
Stacked on the Windows installer branch (PR #2).