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Isekai

A DirectX11 based Graphics Engine.

Technological Stack

C++ • Win32 • DirectX11 • HLSL • RenderDoc

Motivation

Main objective was to learn DirectX11 API and HLSL good enough to implement a Deferred Rendering Pipeline and Real-Time Procedural Terrain Rendering using Ray Marching in a proprietary game engine for my CSCI 522 Game Engine Development at University of Southern California's course final projects.

Features

  • DirectX11 Graphics Framework
  • Win32 window
  • Custom model parsing
  • Texturing
  • 3D Model Rendering
  • Transformations like scaling, rotation and translation
  • Lighting
    • Diffuse
    • Ambient
    • Point

Screenshots

  • Texture mapped plane with different point lighting, diffused lighting and ambient lighting using phong shading

Screenshot 2024-04-16 152309

  • Texture mapped sphere with ambient lighting, diffused lighting, directional lighting and specular reflection using phong shading

sphereSpin

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DirectX 11 Graphics Engine

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