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Coding
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Coding

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pratik-dhende/README.md

Portfolio

I’m currently a Software Engineer at TikTok Effect Core SDK, where I primarily focus on performance and optimization of GPU and CPU workloads.

I recently earned my Master’s in Computer Science from the University of Southern California (May 2025), with a strong focus in Computer Graphics. I’m deeply passionate about building high-performance physically based rendering systems.

My hands-on experience spans DirectX 12, DirectX 11, and OpenGL, along with graphics debugging tools such as RenderDoc and PIX, through which I’ve built multiple rendering and engine projects. I also have a strong foundation in Software Engineering, Game Development, Artificial Intelligence, and Data Structures & Algorithms.

Beyond the world of Computer Science, I also find inspiration in music and art.

Feel free to delve deeper into my journey, experiences, and everything I've mentioned above through my LinkedIn profile. 🌐

Projects

Work In Progress

Computer Graphics

Game Programming

Game Development

Artificial Intelligence

Skills

Skill Technologies
Graphics APIs DirectX 12 • CUDA • DirectX 11 • OpenGL
Shader languages HLSL • GLSL
Graphics Debuggers PIX • RenderDoc
Game Engines Unity
Meta Build System CMake • Premake
Programming Languages C++ • C • Python • Objective-C • C# • Swift • Javascript • HTML • CSS
Frameworks/Libraries Unity CLI • React • React Native • Flutter • fastlane • Jenkins
IDEs Visual Studio 2022 • XCode
Databases SQL • MongoDB

Connect

I'm always eager to connect with fellow professionals, share insights, and explore potential collaborations. Let's connect, discuss innovative ideas, and explore new opportunities together!

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  1. Yume Yume Public

    DirectX 12 Graphics Engine (Ongoing)

    C++

  2. Raytracer Raytracer Public

    CPU & GPU Raytracer Exploration

    C++ 1

  3. Roller-Coaster Roller-Coaster Public

    Roller Coaster simulation using OpenGL and GLSL

  4. Prime-Engine-Deferred-Renderer Prime-Engine-Deferred-Renderer Public

    Deferred Renderer support added to a proprietary game engine.

  5. Isekai Isekai Public

    DirectX 11 Graphics Engine

    C++

  6. AI-based-Workout-Assistant-and-Fitness-Guide AI-based-Workout-Assistant-and-Fitness-Guide Public

    Personal AI workout assistant and diet recommender system (IEEE Publication)

    2 1