I’m currently a Software Engineer at TikTok Effect Core SDK, where I primarily focus on performance and optimization of GPU and CPU workloads.
I recently earned my Master’s in Computer Science from the University of Southern California (May 2025), with a strong focus in Computer Graphics. I’m deeply passionate about building high-performance physically based rendering systems.
My hands-on experience spans DirectX 12, DirectX 11, and OpenGL, along with graphics debugging tools such as RenderDoc and PIX, through which I’ve built multiple rendering and engine projects. I also have a strong foundation in Software Engineering, Game Development, Artificial Intelligence, and Data Structures & Algorithms.
Beyond the world of Computer Science, I also find inspiration in music and art.
Feel free to delve deeper into my journey, experiences, and everything I've mentioned above through my LinkedIn profile. 🌐
- CUDA
- DirectX11
- OpenGL Core Profile
- Unity
- Shadertoy
- Out of Control - Text-based Interactive Puzzle Game - GMTK Game Jam 2020 submission
- Soulynoyds into Magniverse - Top Down Puzzle Game - BYOG 2021 Game Jam submission
- AI-based Workout Assistant and Fitness Guide (IEEE Publication)
- Custom Neural Network-based Breast Cancer Classifier
- Evolutionaly Genetic Algorithm simulation
- Tic Tac Toe AI
| Skill | Technologies |
|---|---|
| Graphics APIs | DirectX 12 • CUDA • DirectX 11 • OpenGL |
| Shader languages | HLSL • GLSL |
| Graphics Debuggers | PIX • RenderDoc |
| Game Engines | Unity |
| Meta Build System | CMake • Premake |
| Programming Languages | C++ • C • Python • Objective-C • C# • Swift • Javascript • HTML • CSS |
| Frameworks/Libraries | Unity CLI • React • React Native • Flutter • fastlane • Jenkins |
| IDEs | Visual Studio 2022 • XCode |
| Databases | SQL • MongoDB |
I'm always eager to connect with fellow professionals, share insights, and explore potential collaborations. Let's connect, discuss innovative ideas, and explore new opportunities together!

