- Added support for the
Deferred Renderingpipeline in aproprietarygame engine, Prime Engine, as one of my final projects for theCSCI 522 Game Engine Developmentcourse at theUniversity of Southern California, earning an exceptional score of110/100. - Employed
RenderDocfor in-depth graphics debugging and performance profiling.
C++ • DirectX11 • HLSL • RenderDoc
- Develop a solid understanding of the Deferred Rendering pipeline.
- Enhance proficiency in working with the DirectX11 graphics pipeline.
