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Deferred Rendering Pipeline

  • Added support for the Deferred Rendering pipeline in a proprietary game engine, Prime Engine, as one of my final projects for the CSCI 522 Game Engine Development course at the University of Southern California, earning an exceptional score of 110/100.
  • Employed RenderDoc for in-depth graphics debugging and performance profiling.

Technological Stack

C++ • DirectX11 • HLSL • RenderDoc

Motivation

  • Develop a solid understanding of the Deferred Rendering pipeline.
  • Enhance proficiency in working with the DirectX11 graphics pipeline.

Demo

PlayDFRThumbnail

Design diagram

DeferredRenderingPipeline drawio (5)

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Deferred Renderer support added to a proprietary game engine.

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