Skip to content
This repository was archived by the owner on Oct 22, 2025. It is now read-only.

Conversation

@NathanFlurry
Copy link
Member

No description provided.

@vercel
Copy link

vercel bot commented Sep 25, 2025

The latest updates on your projects. Learn more about Vercel for GitHub.

Project Deployment Preview Comments Updated (UTC)
rivetkit-serverless Error Error Sep 26, 2025 0:15am

@claude
Copy link

claude bot commented Sep 25, 2025

Claude finished @NathanFlurry's task —— View job


Code Review for PR #1300

Reviewing the pull request "fix(core): fix passing incorrect actor input to create"

Todo List

  • Read repository guidelines (CLAUDE.md)
  • Examine the changed file and understand the fix
  • Analyze git diff to see exact changes
  • Review code for quality, bugs, performance, and security
  • Check test coverage considerations
  • Provide comprehensive feedback

Review Summary

This PR fixes a critical bug in packages/rivetkit/src/remote-manager-driver/mod.ts:142 where the wrong variable was being used when encoding actor input.

The Fix

Before:

input: input ? cbor.encode(actorInput).toString("base64") : undefined,

After:

input: actorInput
    ? cbor.encode(actorInput).toString("base64")
    : undefined,

Analysis

Code Quality & Best Practices

  • Correct Variable Usage: The fix properly uses actorInput instead of the undefined input variable in the getOrCreateWithKey method
  • Consistent Formatting: The change follows the codebase's formatting standards by splitting the ternary operator across multiple lines
  • Pattern Consistency: This now matches the same pattern used in the createActor method at line 178

Bug Fix Assessment

  • Critical Logic Error: The original code was checking for the existence of input (which doesn't exist in this scope) but then encoding actorInput
  • Variable Scope: In getOrCreateWithKey, the destructured parameter is input: actorInput (line 130), so the condition should check actorInput
  • Runtime Impact: This bug would have caused the input to always be undefined regardless of whether actorInput was provided, breaking actor initialization

Security Considerations

  • No security concerns introduced
  • The fix maintains the same CBOR encoding and base64 conversion process
  • Input validation and encoding remain unchanged

Performance Considerations

  • No performance impact - same encoding logic, just using the correct variable
  • Actually improves performance by properly checking the variable before encoding

⚠️ Test Coverage Recommendations

While this is a straightforward bug fix, consider adding tests to verify:

  1. Integration Test: Ensure getOrCreateWithKey properly passes actor input to the created actor
  2. Unit Test: Verify that when actorInput is provided, it gets properly CBOR encoded and base64 converted
  3. Edge Case Test: Confirm behavior when actorInput is undefined or null

The bug would have been caught by tests that verify actor initialization with input data.

Verdict

✅ LGTM - This is a clean, necessary bug fix that:

  • Resolves a critical logic error
  • Maintains code consistency
  • Has no negative side effects
  • Follows existing patterns in the codebase

The PR title accurately describes the fix, and the change is minimal and focused.


Copy link
Member Author

NathanFlurry commented Sep 25, 2025

Warning

This pull request is not mergeable via GitHub because a downstack PR is open. Once all requirements are satisfied, merge this PR as a stack on Graphite.
Learn more


How to use the Graphite Merge Queue

Add either label to this PR to merge it via the merge queue:

  • merge queue - adds this PR to the back of the merge queue
  • hotfix - for urgent hot fixes, skip the queue and merge this PR next

You must have a Graphite account in order to use the merge queue. Sign up using this link.

An organization admin has enabled the Graphite Merge Queue in this repository.

Please do not merge from GitHub as this will restart CI on PRs being processed by the merge queue.

This stack of pull requests is managed by Graphite. Learn more about stacking.

@pkg-pr-new
Copy link

pkg-pr-new bot commented Sep 25, 2025

More templates

@rivetkit/actor

pnpm add https://pkg.pr.new/rivet-dev/rivetkit/@rivetkit/actor@1300

@rivetkit/cloudflare-workers

pnpm add https://pkg.pr.new/rivet-dev/rivetkit/@rivetkit/cloudflare-workers@1300

@rivetkit/core

pnpm add https://pkg.pr.new/rivet-dev/rivetkit/@rivetkit/core@1300

@rivetkit/db

pnpm add https://pkg.pr.new/rivet-dev/rivetkit/@rivetkit/db@1300

@rivetkit/framework-base

pnpm add https://pkg.pr.new/rivet-dev/rivetkit/@rivetkit/framework-base@1300

@rivetkit/next-js

pnpm add https://pkg.pr.new/rivet-dev/rivetkit/@rivetkit/next-js@1300

@rivetkit/react

pnpm add https://pkg.pr.new/rivet-dev/rivetkit/@rivetkit/react@1300

rivetkit

pnpm add https://pkg.pr.new/rivet-dev/rivetkit@1300

@rivetkit/sql-loader

pnpm add https://pkg.pr.new/rivet-dev/rivetkit/@rivetkit/sql-loader@1300

commit: 9a11e38

@NathanFlurry NathanFlurry changed the base branch from 09-25-chore_core_simplify_cors_config to graphite-base/1300 September 25, 2025 07:45
@NathanFlurry NathanFlurry force-pushed the 09-25-fix_core_fix_passing_incorrect_actor_input_to_create branch from e234811 to 89a9d24 Compare September 25, 2025 07:45
@NathanFlurry NathanFlurry changed the base branch from graphite-base/1300 to 09-17-fix_inspector_allow_connection_to_inspector_when_using_engine_driver September 25, 2025 07:45
@claude
Copy link

claude bot commented Sep 25, 2025

Claude finished @NathanFlurry's task —— View job


Code Review for PR #1300

Reviewing the pull request "fix(core): fix passing incorrect actor input to create"

Todo List

  • Read repository guidelines (CLAUDE.md)
  • Examine the changed file and understand the fix
  • Analyze git diff to see exact changes
  • Review code for quality, bugs, performance, and security
  • Check test coverage considerations
  • Provide comprehensive feedback

Review Summary

This PR fixes a critical bug in packages/rivetkit/src/remote-manager-driver/mod.ts:142 where the wrong variable was being used when encoding actor input.

The Fix

Before:

input: input ? cbor.encode(actorInput).toString("base64") : undefined,

After:

input: actorInput
    ? cbor.encode(actorInput).toString("base64")
    : undefined,

Analysis

Code Quality & Best Practices

  • Correct Variable Usage: The fix properly uses actorInput instead of the undefined input variable in the getOrCreateWithKey method
  • Consistent Formatting: The change follows the codebase's formatting standards by splitting the ternary operator across multiple lines
  • Pattern Consistency: This now matches the same pattern used in the createActor method at line 178

Bug Fix Assessment

  • Critical Logic Error: The original code was checking for the existence of input (which doesn't exist in this scope) but then encoding actorInput
  • Variable Scope: In getOrCreateWithKey, the destructured parameter is input: actorInput (line 130), so the condition should check actorInput
  • Runtime Impact: This bug would have caused the input to always be undefined regardless of whether actorInput was provided, breaking actor initialization

Security Considerations

  • No security concerns introduced
  • The fix maintains the same CBOR encoding and base64 conversion process
  • Input validation and encoding remain unchanged

Performance Considerations

  • No performance impact - same encoding logic, just using the correct variable
  • Actually improves performance by properly checking the variable before encoding

⚠️ Test Coverage Recommendations

While this is a straightforward bug fix, consider adding tests to verify:

  1. Integration Test: Ensure getOrCreateWithKey properly passes actor input to the created actor
  2. Unit Test: Verify that when actorInput is provided, it gets properly CBOR encoded and base64 converted
  3. Edge Case Test: Confirm behavior when actorInput is undefined or null

The bug would have been caught by tests that verify actor initialization with input data.

Verdict

✅ LGTM - This is a clean, necessary bug fix that:

  • Resolves a critical logic error
  • Maintains code consistency
  • Has no negative side effects
  • Follows existing patterns in the codebase

The PR title accurately describes the fix, and the change is minimal and focused.


@jog1t jog1t changed the base branch from 09-17-fix_inspector_allow_connection_to_inspector_when_using_engine_driver to graphite-base/1300 September 25, 2025 15:33
@MasterPtato MasterPtato force-pushed the 09-25-fix_core_fix_passing_incorrect_actor_input_to_create branch from 89a9d24 to 90d2263 Compare September 25, 2025 18:30
@MasterPtato MasterPtato changed the base branch from graphite-base/1300 to 09-17-fix_inspector_allow_connection_to_inspector_when_using_engine_driver September 25, 2025 18:30
@claude
Copy link

claude bot commented Sep 25, 2025

Claude finished @NathanFlurry's task —— View job


Code Review for PR #1300

Reviewing the pull request "fix(core): fix passing incorrect actor input to create"

Todo List

  • Read repository guidelines (CLAUDE.md)
  • Examine the changed file and understand the fix
  • Analyze git diff to see exact changes
  • Review code for quality, bugs, performance, and security
  • Check test coverage considerations
  • Provide comprehensive feedback

Review Summary

This PR fixes a critical bug in packages/rivetkit/src/remote-manager-driver/mod.ts:142 where the wrong variable was being used when encoding actor input.

The Fix

Before:

input: input ? cbor.encode(actorInput).toString("base64") : undefined,

After:

input: actorInput
    ? cbor.encode(actorInput).toString("base64")
    : undefined,

Analysis

Code Quality & Best Practices

  • Correct Variable Usage: The fix properly uses actorInput instead of the undefined input variable in the getOrCreateWithKey method
  • Consistent Formatting: The change follows the codebase's formatting standards by splitting the ternary operator across multiple lines
  • Pattern Consistency: This now matches the same pattern used in the createActor method at line 178

Bug Fix Assessment

  • Critical Logic Error: The original code was checking for the existence of input (which doesn't exist in this scope) but then encoding actorInput
  • Variable Scope: In getOrCreateWithKey, the destructured parameter is input: actorInput (line 130), so the condition should check actorInput
  • Runtime Impact: This bug would have caused the input to always be undefined regardless of whether actorInput was provided, breaking actor initialization

Security Considerations

  • No security concerns introduced
  • The fix maintains the same CBOR encoding and base64 conversion process
  • Input validation and encoding remain unchanged

Performance Considerations

  • No performance impact - same encoding logic, just using the correct variable
  • Actually improves performance by properly checking the variable before encoding

⚠️ Test Coverage Recommendations

While this is a straightforward bug fix, consider adding tests to verify:

  1. Integration Test: Ensure getOrCreateWithKey properly passes actor input to the created actor
  2. Unit Test: Verify that when actorInput is provided, it gets properly CBOR encoded and base64 converted
  3. Edge Case Test: Confirm behavior when actorInput is undefined or null

The bug would have been caught by tests that verify actor initialization with input data.

Verdict

✅ LGTM - This is a clean, necessary bug fix that:

  • Resolves a critical logic error
  • Maintains code consistency
  • Has no negative side effects
  • Follows existing patterns in the codebase

The PR title accurately describes the fix, and the change is minimal and focused.


@claude
Copy link

claude bot commented Sep 25, 2025

Claude finished @NathanFlurry's task —— View job


Code Review for PR #1300

Reviewing the pull request "fix(core): fix passing incorrect actor input to create"

Todo List

  • Read repository guidelines (CLAUDE.md)
  • Examine the changed file and understand the fix
  • Analyze git diff to see exact changes
  • Review code for quality, bugs, performance, and security
  • Check test coverage considerations
  • Provide comprehensive feedback

Review Summary

This PR fixes a critical bug in packages/rivetkit/src/remote-manager-driver/mod.ts:142 where the wrong variable was being used when encoding actor input.

The Fix

Before:

input: input ? cbor.encode(actorInput).toString("base64") : undefined,

After:

input: actorInput
    ? cbor.encode(actorInput).toString("base64")
    : undefined,

Analysis

Code Quality & Best Practices

  • Correct Variable Usage: The fix properly uses actorInput instead of the undefined input variable in the getOrCreateWithKey method
  • Consistent Formatting: The change follows the codebase's formatting standards by splitting the ternary operator across multiple lines
  • Pattern Consistency: This now matches the same pattern used in the createActor method at line 178

Bug Fix Assessment

  • Critical Logic Error: The original code was checking for the existence of input (which doesn't exist in this scope) but then encoding actorInput
  • Variable Scope: In getOrCreateWithKey, the destructured parameter is input: actorInput (line 130), so the condition should check actorInput
  • Runtime Impact: This bug would have caused the input to always be undefined regardless of whether actorInput was provided, breaking actor initialization

Security Considerations

  • No security concerns introduced
  • The fix maintains the same CBOR encoding and base64 conversion process
  • Input validation and encoding remain unchanged

Performance Considerations

  • No performance impact - same encoding logic, just using the correct variable
  • Actually improves performance by properly checking the variable before encoding

⚠️ Test Coverage Recommendations

While this is a straightforward bug fix, consider adding tests to verify:

  1. Integration Test: Ensure getOrCreateWithKey properly passes actor input to the created actor
  2. Unit Test: Verify that when actorInput is provided, it gets properly CBOR encoded and base64 converted
  3. Edge Case Test: Confirm behavior when actorInput is undefined or null

The bug would have been caught by tests that verify actor initialization with input data.

Verdict

✅ LGTM - This is a clean, necessary bug fix that:

  • Resolves a critical logic error
  • Maintains code consistency
  • Has no negative side effects
  • Follows existing patterns in the codebase

The PR title accurately describes the fix, and the change is minimal and focused.


@NathanFlurry NathanFlurry force-pushed the 09-25-fix_core_fix_passing_incorrect_actor_input_to_create branch from 90d2263 to 9a11e38 Compare September 25, 2025 23:28
@claude
Copy link

claude bot commented Sep 25, 2025

Claude finished @NathanFlurry's task —— View job


Code Review for PR #1300

Reviewing the pull request "fix(core): fix passing incorrect actor input to create"

Todo List

  • Read repository guidelines (CLAUDE.md)
  • Examine the changed file and understand the fix
  • Analyze git diff to see exact changes
  • Review code for quality, bugs, performance, and security
  • Check test coverage considerations
  • Provide comprehensive feedback

Review Summary

This PR fixes a critical bug in packages/rivetkit/src/remote-manager-driver/mod.ts:142 where the wrong variable was being used when encoding actor input.

The Fix

Before:

input: input ? cbor.encode(actorInput).toString("base64") : undefined,

After:

input: actorInput
    ? cbor.encode(actorInput).toString("base64")
    : undefined,

Analysis

Code Quality & Best Practices

  • Correct Variable Usage: The fix properly uses actorInput instead of the undefined input variable in the getOrCreateWithKey method
  • Consistent Formatting: The change follows the codebase's formatting standards by splitting the ternary operator across multiple lines
  • Pattern Consistency: This now matches the same pattern used in the createActor method at line 178

Bug Fix Assessment

  • Critical Logic Error: The original code was checking for the existence of input (which doesn't exist in this scope) but then encoding actorInput
  • Variable Scope: In getOrCreateWithKey, the destructured parameter is input: actorInput (line 130), so the condition should check actorInput
  • Runtime Impact: This bug would have caused the input to always be undefined regardless of whether actorInput was provided, breaking actor initialization

Security Considerations

  • No security concerns introduced
  • The fix maintains the same CBOR encoding and base64 conversion process
  • Input validation and encoding remain unchanged

Performance Considerations

  • No performance impact - same encoding logic, just using the correct variable
  • Actually improves performance by properly checking the variable before encoding

⚠️ Test Coverage Recommendations

While this is a straightforward bug fix, consider adding tests to verify:

  1. Integration Test: Ensure getOrCreateWithKey properly passes actor input to the created actor
  2. Unit Test: Verify that when actorInput is provided, it gets properly CBOR encoded and base64 converted
  3. Edge Case Test: Confirm behavior when actorInput is undefined or null

The bug would have been caught by tests that verify actor initialization with input data.

Verdict

✅ LGTM - This is a clean, necessary bug fix that:

  • Resolves a critical logic error
  • Maintains code consistency
  • Has no negative side effects
  • Follows existing patterns in the codebase

The PR title accurately describes the fix, and the change is minimal and focused.


@graphite-app
Copy link

graphite-app bot commented Sep 25, 2025

Merge activity

  • Sep 25, 11:36 PM UTC: NathanFlurry added this pull request to the Graphite merge queue.
  • Sep 25, 11:36 PM UTC: CI is running for this pull request on a draft pull request (#1307) due to your merge queue CI optimization settings.
  • Sep 25, 11:37 PM UTC: Merged by the Graphite merge queue via draft PR: #1307.

@graphite-app graphite-app bot closed this Sep 25, 2025
@graphite-app graphite-app bot deleted the 09-25-fix_core_fix_passing_incorrect_actor_input_to_create branch September 25, 2025 23:37
Sign up for free to subscribe to this conversation on GitHub. Already have an account? Sign in.

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants