Releases: tippesi/Atlas-Engine
Releases · tippesi/Atlas-Engine
Release 0.2.0
Changes in this release
🚀 Features
- Scene rework
- PR: #35
- Physics engine
- PR: #44
- Audio rework
- PR: #46
- Open world improvements
- PR: #47
- Editor
- FSR2 integration
- PR: #53
- Lua scripting support
- PR: #50
- General enhancements
- PR: #59
Change metrics
300 files were changed
Added 16634 lines
Removed 832 lines
14 total commits
Release 0.1.10
Release 0.1.9
Release 0.1.8
Changes in this release
🚀 Features
- Raytracing performance improvements
- PR: #19
- Feature/vulkan
- PR: #22
- Replaced OpenGL backend with new Vulkan backend
- Ported many renderers to the new backend
- Usability improvements
- PR: #27
- Improved the usability of the Vulkan backend
- Improved cloud rendering
- PR: #25
- Better cloud model
- More efficient rendering
- Port open world features to Vulkan
- PR: #28
- Most remaining renderers have been ported
Change metrics
300 files were changed
Added 8718 lines
Removed 6726 lines
14 total commits
Release 0.1.7
Changes in this release
🚀 Features
- OpenGL update
- PR: #14
- Changed dependency management to vcpkg
- PR: #16
- Feature/rt fx
- PR: #18
- Improvements to RTAO, making it usable
- Implemented RT reflections
- Both RTAO and RT reflections use a spatio-temporal denoiser
Change metrics
- 300 files were changed
- Added 2819 lines
- Removed 44440 lines
- 57 total commits
Release 0.1.6
- Adjusted SSAO
- Improved path tracer performance
- New BVH builder
- Added performance profiler
- Updated model loader
- New scene(s)
- Fixed bugs
Release 0.1.5
Materials can be two sided now
Release 0.1.4
Ported volumetric shader to compute - Added depth prepass for vegetation rendering - Fixed CMakeLists.txt
Release 0.1.3
Fixed an extension issue on Intel graphics - Added central extension manager - Fixed an API error
Release 0.1.2
DDGI probe count can now be changed