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Survivor
Survivor is a Secondary Stand that allows the user to enrage entities, enhancing their physical abilities and causing them to target one-another.
Summons Survivor on the block the user is looking at. Survivor can be summoned up to 30 blocks away and up to 6 Survivors can be active at once. Survivor is initially inactive, but exposure to water of any kind (Rain, Water Blocks, Splash Potions) will activate the stand. While active, Survivor will enrage mobs and players in pairs within a 12 block radius, causing them to target each-other. Enraged entities deal increased melee damage, take less damage from non-melee sources, and are infliced with Bleed I for 10 seconds when attacking barehanded. When a player is enraged, their movement speed is reduced unless approaching their target.
Desummons all instances of Survivor created by the user. Affected mobs remain angry after Survivor is removed, so caution is advised.
Throws a held Water Bottle at high speed, allowing it to be used to activate Survivor or extinguish flaming entities from a moderate range.
Activates "Rage Cupid" mode, a state where summoned Survivors no longer automatically enrage targets and the player can manually assign pairs of entities to target each-other. To assign targets, left-click while hovering over an active Survivor and then left-click two mobs within its range. The range restrictions are removed in Creative Mode.
Press C to dash, gaining a burst of speed in a single direction. If you time it well with a jump, you gain additional distance at the cost of a longer cooldown.