-
-
Notifications
You must be signed in to change notification settings - Fork 3.8k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Make adding a subasset label return a result for if there is a duplicate label. #18013
Merged
Conversation
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
d911cc3
to
738c485
Compare
738c485
to
75e4c37
Compare
75e4c37
to
785c795
Compare
pcwalton
approved these changes
Feb 24, 2025
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
LGTM. Of course we should have some kind of solution for the problem, but this will at least prevent others from suffering the same difficulty debugging the issue.
alice-i-cecile
approved these changes
Feb 24, 2025
pcwalton
added a commit
to pcwalton/bevy
that referenced
this pull request
Feb 25, 2025
Currently, we reload a glTF skin each time we encounter a node that references it. By checking for duplicates, PR bevyengine#18013 turned this into a fatal error. But this was always wasteful. This commit fixes the issue by caching each skin by its index as we load it. The Maya babylon.js export plugin likes to emit glTFs with multiple nodes that reference the same skin, so this effectively unbreaks Maya rigs.
github-merge-queue bot
pushed a commit
that referenced
this pull request
Feb 25, 2025
Currently, we reload a glTF skin each time we encounter a node that references it. By checking for duplicates, PR #18013 turned this into a fatal error. But this was always wasteful. This commit fixes the issue by caching each skin by its index as we load it. The Maya babylon.js export plugin likes to emit glTFs with multiple nodes that reference the same skin, so this effectively unbreaks Maya rigs.
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Labels
A-Assets
Load files from disk to use for things like images, models, and sounds
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
X-Uncontroversial
This work is generally agreed upon
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Objective
Solution
LoadContext::add_labeled_asset
and friends return an error if it finds a duplicate asset.Testing
Migration Guide
AssetLoader
s must now handle the case of a duplicate subasset label when usingLoadContext::add_labeled_asset
and its variants. If you know your subasset labels are unique by construction (e.g., they include an index number), you can simply unwrap this result.