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Objective

A user was confused about a crash when modifying the custom_post_processing example.
They added an Hdr feature, Bloom, and were confused about the crash.
The issue is that when using Hdr cameras, the custom_post_processing pipeline must use Hdr textures.

Fixes #21516

Solution

Add note about using Hdr textures if Hdr features are enabled.
Note is added to two locations since most users will be looking at the camera when adding hdr components; not looking at the colortargetstate.

…ions since most users will be looking at the camera when adding hdr components; not looking at the colortargetstate.
@ChristopherBiscardi ChristopherBiscardi added A-Rendering Drawing game state to the screen C-Examples An addition or correction to our examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward labels Oct 13, 2025
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A-Rendering Drawing game state to the screen C-Examples An addition or correction to our examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward

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custom_post_processing crashes with bloom added

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