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Save and restore simulations

benoitgaudou edited this page Aug 5, 2019 · 8 revisions

Save and Restore simulations

Last version of GAMA has introduced new features to save the state of a simulation at a given simulation cycle. This has two main applications:

  • The possibility to step forward and backward in a simulation,
  • The possibility to save the state of a simulation in a file and to restore a simulation from this file.

Save a simulation

experiment saveSimu type: gui {

	reflex store when: cycle = 5 {		
		write "================ START SAVE + self " + " - " + cycle ;		
		write "Save of simulation : " + saveSimulation('saveSimu.gsim');
		write "================ END SAVE + self " + " - " + cycle ;			
	}	
	
	output {
		display main_display {
			species road aspect: geom;
			species people aspect: base;						
		}
	}	
}

Restore a simulation

experiment reloadSavedSimuOnly type: gui {
	
	action _init_ {
		create simulation from: saved_simulation_file("saveSimu.gsim");	
	}

	output {
		display main_display {
			species road aspect: geom;
			species people aspect: base;						
		}
	}	
}

Saved simulation file type: gsim

Other serialization operators

  1. What's new (Changelog)
  1. Installation and Launching
    1. Installation
    2. Launching GAMA
    3. Updating GAMA
    4. Installing Plugins
  2. Workspace, Projects and Models
    1. Navigating in the Workspace
    2. Changing Workspace
    3. Importing Models
  3. Editing Models
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    2. GAML Editor Tools
    3. Validation of Models
  4. Running Experiments
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    2. Experiments User interface
    3. Controls of experiments
    4. Parameters view
    5. Inspectors and monitors
    6. Displays
    7. Batch Specific UI
    8. Errors View
  5. Running Headless
    1. Headless Batch
    2. Headless Server
    3. Headless Legacy
  6. Preferences
  7. Troubleshooting
  1. Introduction
    1. Start with GAML
    2. Organization of a Model
    3. Basic programming concepts in GAML
  2. Manipulate basic Species
  3. Global Species
    1. Regular Species
    2. Defining Actions and Behaviors
    3. Interaction between Agents
    4. Attaching Skills
    5. Inheritance
  4. Defining Advanced Species
    1. Grid Species
    2. Graph Species
    3. Mirror Species
    4. Multi-Level Architecture
  5. Defining GUI Experiment
    1. Defining Parameters
    2. Defining Displays Generalities
    3. Defining 3D Displays
    4. Defining Charts
    5. Defining Monitors and Inspectors
    6. Defining Export files
    7. Defining User Interaction
  6. Exploring Models
    1. Run Several Simulations
    2. Batch Experiments
    3. Exploration Methods
  7. Optimizing Model Section
    1. Runtime Concepts
    2. Optimizing Models
  8. Multi-Paradigm Modeling
    1. Control Architecture
    2. Defining Differential Equations
  1. Manipulate OSM Data
  2. Diffusion
  3. Using Database
  4. Using FIPA ACL
  5. Using BDI with BEN
  6. Using Driving Skill
  7. Manipulate dates
  8. Manipulate lights
  9. Using comodel
  10. Save and restore Simulations
  11. Using network
  12. Headless mode
  13. Using Headless
  14. Writing Unit Tests
  15. Ensure model's reproducibility
  16. Going further with extensions
    1. Calling R
    2. Using Graphical Editor
    3. Using Git from GAMA
  1. Built-in Species
  2. Built-in Skills
  3. Built-in Architecture
  4. Statements
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  6. File Type
  7. Expressions
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    2. Units and Constants
    3. Pseudo Variables
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    5. Operators [A-A]
    6. Operators [B-C]
    7. Operators [D-H]
    8. Operators [I-M]
    9. Operators [N-R]
    10. Operators [S-Z]
  8. Exhaustive list of GAMA Keywords
  1. Installing the GIT version
  2. Developing Extensions
    1. Developing Plugins
    2. Developing Skills
    3. Developing Statements
    4. Developing Operators
    5. Developing Types
    6. Developing Species
    7. Developing Control Architectures
    8. Index of annotations
  3. Introduction to GAMA Java API
    1. Architecture of GAMA
    2. IScope
  4. Using GAMA flags
  5. Creating a release of GAMA
  6. Documentation generation

  1. Predator Prey
  2. Road Traffic
  3. 3D Tutorial
  4. Incremental Model
  5. Luneray's flu
  6. BDI Agents

  1. Team
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Resources

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  4. Pedagogical materials
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