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ThreeD_step1

RoiArthurB edited this page Sep 11, 2023 · 7 revisions

1. Basic Model

In this first step, we will see how to define a 3D environment and populate it.

Formulation

Initialize a 3D world with a population of cells placed randomly in a 3D 100x100x100 cube.

  • Definition of the cell species.
  • Definition of the nb_cells parameter.
  • Creation of nb_cells cell agents randomly located in the 3D environment, that is defined as a cub of dimensions: 100x100x100.

images/3D_model_LQ.png

Model Definition

In this model, we define one species of agent: the cell species. The agents will be just displayed as a blue sphere of radius 1.

species cell {                      
    aspect default {
        draw sphere(1) color: #blue;   
    }
}

Global Section

Global variables

Definition of a global variable nb_cells of type int representing the number of cell agents.

global {
    int nb_cells <- 100;
}

Model initialization

Definition of the init block in order to create nb_cells cell agents. By default, an agent is created with a random location in x and y, and a z value equal to 0. In our case, we want to place the cell agents randomly in the 3D environment so we set a random value for x, y and z.

create cell number: nb_cells {
    location <- {rnd(100), rnd(100), rnd(100)};
}

Experiment

In our model, we define a basic gui experiment called Tuto3D :

experiment Tuto3D type: gui {
}

Input

Definition of a parameter from the global variable nb_cells :

experiment Tuto3D type: gui {
    parameter "Initial number of cells: " var: nb_cells min: 1 max: 1000 category: "Cells";	
}

Output

In our model, we define a display to draw the cell agents in a 3D environment.

output {
    display View1 type:opengl {
        species cell;
    }
}

Complete Model

https://github.com/gama-platform/gama/blob/GAMA_1.9.2/msi.gama.models/models/Tutorials/3D/models/Model%2001.gaml
  1. What's new (Changelog)
  1. Installation and Launching
    1. Installation
    2. Launching GAMA
    3. Updating GAMA
    4. Installing Plugins
  2. Workspace, Projects and Models
    1. Navigating in the Workspace
    2. Changing Workspace
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  5. Running Headless
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  6. Preferences
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  1. Introduction
    1. Start with GAML
    2. Organization of a Model
    3. Basic programming concepts in GAML
  2. Manipulate basic Species
  3. Global Species
    1. Regular Species
    2. Defining Actions and Behaviors
    3. Interaction between Agents
    4. Attaching Skills
    5. Inheritance
  4. Defining Advanced Species
    1. Grid Species
    2. Graph Species
    3. Mirror Species
    4. Multi-Level Architecture
  5. Defining GUI Experiment
    1. Defining Parameters
    2. Defining Displays Generalities
    3. Defining 3D Displays
    4. Defining Charts
    5. Defining Monitors and Inspectors
    6. Defining Export files
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  6. Exploring Models
    1. Run Several Simulations
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  7. Optimizing Model Section
    1. Runtime Concepts
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  8. Multi-Paradigm Modeling
    1. Control Architecture
    2. Defining Differential Equations
  1. Manipulate OSM Data
  2. Diffusion
  3. Using Database
  4. Using FIPA ACL
  5. Using BDI with BEN
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  7. Manipulate dates
  8. Manipulate lights
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  16. Going further with extensions
    1. Calling R
    2. Using Graphical Editor
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  1. Built-in Species
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    5. Operators [A-A]
    6. Operators [B-C]
    7. Operators [D-H]
    8. Operators [I-M]
    9. Operators [N-R]
    10. Operators [S-Z]
  8. Exhaustive list of GAMA Keywords
  1. Installing the GIT version
  2. Developing Extensions
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    8. Index of annotations
  3. Introduction to GAMA Java API
    1. Architecture of GAMA
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  4. Using GAMA flags
  5. Creating a release of GAMA
  6. Documentation generation

  1. Predator Prey
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