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Joshua Miller edited this page Jan 25, 2021
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1 revision
height.texture = <file>
The relative filename to use for the #height texture.
height.value = value [0-255]
Sets a constant value for the 'height' channel.
height.scale = value
The amount of scaling to apply to the height channel of the final texture. Scaling is inverted so lower values will grow to white. Default value is 1.0.